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Update 2.31.158 - Target Formation Direction for Troops

  • Target Formation: right-dragging a target location can set the formation and direction of troops at the target location.
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  • Squad Movement: stopping squad-related movement for units that have been removed from a squad.

  • Squad Movement: not stopping movement if a new path was added and there was an existing path that is being followed.

  • Squad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).

  • Human Battleship: has now 2 landing spots for planes and helicopters.

  • Balancing: Price for cruise missiles slightly increased.

  • Balancing: Stealth EMP Bomber's stun duration increased by ~20%.

  • Balancing: Airships (regular + EMP) now have lower bullet firing rate (~25% slower). Very slightly increased the cost of the regular and reduced the cost of the EMP airship.

  • Balancing: Updated research progression (minor update of research tree).

  • Balancing: Fusion Power research and Fusion Power Plant slightly more expensive.

  • Balancing: max. 3 Matter Fabricators per sector.

  • Balancing: reduced cost of the T-Collectors & aligned so the Matter Fabricators are slightly more expensive.

  • Default Map: the 2 & 4 player deathmatch scenarios have been improved (look & feel) by the artist, Tony.

  • Night Modus: is now darker.

  • Graphics: updated the civilian truck, prison truck and hovership graphics (baked-in CC layer).

  • Graphics: mouse cursor when targeting a rally point.

  • Graphics: night icon graphic updated.

  • Graphics: relics updated to make them better fit any type of ground (just shadow remains).

  • Language: latest translations added - Thanks :-D

  • Maintenance: self-hosted server status page.

  • Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.

  • Bugfix: infinite loop detection for hosted units in editor (for custom mods).

  • Bugfix: unit tooltips where missing text animations. Also slightly improves performance.

  • Bugfix: map validator wasn't properly validating generated objects.

  • Bugfix Crashes: for version mismatches, some elements could potentially not exist and produce a null pointer exception.

  • Bugfix Crashes: in editor, when trying to place objects that generated alerts (should not produce alerts).

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