Update 2.34.170 - Watch AI vs. AI & Missile Ship Patch
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Watch AI vs. AI: option for single player games to watch AI vs. AI games. In "Player Options" during game setup as "Watch AI vs. AI". Also supported by in-game editor.
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Watching Games (Single & Multiplayer): option to select the player you want to watch, or everything visible.
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Watching Games (Single & Multiplayer): more panels are now shown to be able properly watch humans and AI play.
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Watching Games (Single Player): speed-control option shown for single player games.
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Map Control: "God Mode" option added which allows all players, including players that watch, to control troops for a game! Available during game setup under "Game Options" and "Map Control".
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Battle Map 01: "4-Player Alien" Match scenario added, i.e. alien vs. alien.
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Campaign Maps: some comic slides updated (minor). Pixels and spelling was partly wrong.
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Missile Ship (Balancing): shooting a cruise missile now costs '1' matter eath.
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Balancing: Dolphins, Missile Ship & radar jamming troops & structures more expensive.
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Balancing: Dog melee attack slightly weaker.
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Balancing: Airfields regenerate troops also by default ditto Aircraft Carriers (can be turned off).
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Graphics: Ship shadows updated for better 3D-effect.
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Sound FX: effect for snatching enemy tech updated.
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UI: Comic slides can now be file-dropped to the list of slides for a campaign mission.
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Language: latest translations added - Thanks :-D
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Maintenance: storing additional purchase info such as user & request ID in database for better lookup.
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Maintenance: Age Signals integrated into Droid (for Texas, Brazil etc.).
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Maintenance: IntelliJ and build system updated.
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Maintenance: .gitattributes added for line endings.
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Bugfix: Missile Turret cannot be place in a cave anymore.
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Bugfix: Air troops such as airships can now also be attacked when hovering above a cave.
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Bugfix: Power grids are only visible if we have vision, i.e. detecting enemy power grids not possible in shroud or fog of war.
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Bugfix Crashes: when some of the graphical assets were not available anymore due to future changes.
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