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Patch 0.8.1005 live now

Patch 0.8.1005 live now

The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949

Bug fixes

  • Fixed energy weapons not correctly updating physics
  • Fixed engineer shotgun ammo
  • Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
  • Fixed just assigned stats resetting when choosing a reward.
  • Fixed laser perk, now actually adds a laser again
  • Fixed normal weapon firing at the same time as last projectile of special weapon.
  • Fixed not being able to disable AA
  • Fixed not being able to enable additive particles after turning them off
  • Fixed not being able to hit units that are too close to you
  • Fixed pathfinding not updating correctly on map destruction
  • Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
  • Fixed rounding error on stats screen
  • Fixed shield/accuracy/speed stats
  • Fixed stats available message not disappearing while mission text was up
  • Fixed stats screen not refreshing when selecting perks that give extra stats.
  • Fixed the graveyard map, spaced out the graves and added 3 entrances through the fence.
  • Fixed units not attacking when they can't reach you
  • Removed resolutions below 1280x720 from the fullscreen resolution list to prevent locking out the GUI

Changes

  • Added a "disable controller input" option to the control settings screen
  • Added boundry to graveyard map
  • Added more holes in the yard fences to hep out the aliens a bit.
  • Added slow time as defensive ability
  • Added tooltips to stats
  • Added tooltip to pointlight setting
  • Added visible shield effect to invulnerability shield (graphics will be changed later)
  • Adjusted reflections on mothership
  • Changed name of "Strength" stat to "Accuracy"
  • Decreased damage of humanoid enemy weapons
  • Improved camera smoothing
  • Improved effectiveness of squad members
  • Lowered the amount of speed a point in the speed stat gives.
  • Mars is no longer endless
  • Removed MSAA options from AA settings since they don't work in deferred rendering.
  • Some minor optimizations
  • Improved pathfinding systems, units can no longer walk through walks (unless they get stuck for awhile)
  • Spawns slightly re-adjusted, will be adjusted more over time.
  • Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)
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