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New Beta version with support for Oculus Runtime 0.7

I've posted another beta version of Crashed Lander for Windows that includes support for the Oculus runtime v0.7. I also went ahead and updated the game from Unity 4 to Unity 5, which turned out to be a lot of work. Big changes to the physics engine meant that I had to re-configure and re-jigger every active object in the game. Making the switch means that I get to use Unity's built-in support for the Rift which will make it much easier to keep up with changes to the Oculus SDK/runtime.

Here's a run-down of what's changed in v2.6beta

  • Updated game engine from Unity4 to Unity5

  • Updated to Steamworks.net version 2.6

  • Convex mesh colliders on all game objects

  • Re-configured all active obejcts with Physics based joints and springs

  • Tri-planar shaders on all terrains - no more texture stretching

  • New version of the Outside In level.

  • Oculus Rift is now detected automatically. Use 'Play On Rift' launch option until the beta makes it to the main branch.

  • Fixed problems with cursor on pause menu

  • New fog effect on Jungle Fog levels

This update also includes changes from the previous Beta like: Smoother camera follow, new particle effects, FOV controls, and gamepad deadzone controls I did my best to duplicate the previous 'bouncy' feel of the ship, but it does feel slightly different than previous versions. Controls are just a bit snappier and the thrusters can take just a little more abuse before breaking.

You can opt-in to the beta by right-clicking on Crashed Lander in your Steam client, choosing Properties, clicking on the Betas tab, and selecting 'beta" from the drop down menu.

Читать в Steam ↗

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