Throbax TD update in calendar week 48
Improvements
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Update wall-of-fame. Done.
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Update to MonoGame build v3.6.0.1186.
Bug fixes
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The hardwaremode switch is on per default and depends strongly on hardware-supported resolutions. Disabled again. Done.
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The ground-pass spritedecorators lag behind the sprite itself when panning zooming the camera. Done.
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Next-Wave is empty now. Was due to spritebatch-changes in sprite-base-class. Done.
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When I'm selecting a tower and upgrade it and then I select the hero, the tower becomes selected again as soon as the updated tower gets built. Done.
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Because of the new asynchronous AStar calculation it's possible for the hero to get stuck in rough terrain. Done.
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When shooting at an enemy or casting a spell directly at an enemy, the hero is triggering AStar calculations continuously. Done.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
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