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Throbax TD update in calendar week 27

Dear ThrobaxTD community! :Ughlar_big:

Sorry for posting no updates for some time but we were quite busy recently ;-) :Ughlar:

Improvements

  • The brand new home-level / start menu is nearly done - we are currently polishing some things and plan to release it next week!

  • Add new French translation thx to Twistchess.

  • Add rocks as decals and decorate all levels accordingly.

  • Implement building-restriction for decals if set.

  • Add a flag to decals allowing dev to set if it is affected by hero-ghosting or not.

  • Add a 'Mult' field to the spawningJob action as a factor for the power and life of an enemy to speed up portal-level development and balancing.

  • Add a channelModulationColor to decals. Modify with RGBA and SHIFT+RGBA in edit mode.

  • Rework Shield-Effect in respect to the particle-engine.

  • Change the font of the hint-popup displayed in the main-menu.

  • Disable all MP gaming modes when player is disconnected from Steam.

  • Change font-type in keyboard-binding menu to tidy up things a bit.

  • Display the capibilities of the selected translation in the game-menu.

  • Add first 10 language-keys of Spanish.

  • Change Steam.Leaderboard.Leaderboard.Entries to ConcurrentQueue to adapt for multithreading.

  • Improve WindGenerator to sport rain and snow in a natural manner (no quick successions, etc…).

Bug fixes

  •   Decals are not ghosting appropriately.
    
  •   Decals are not sized appropriately when loaded from file.
    
  •   There is a file-lock error if you buy many upgrades from different buildings in short succession.
    
  •   In MP game - When completing a map 7, we did not get new towers, so we had to play single player first to get new towers. The upgrade-update was disabled for MP games.
    
  •   In MP game - its possible to build with host`s builder if you press F1 because you're able to select it this way.
    
  •   If not spending any uppgrade-cash, it will double! (Tripple at hard) Good bug ;). Introduced a Loss-Cap at 1000 points.
    
  •   The first wave in level one has a shield because the enemies got mixed up.
    
  •   Points grow exponentially when playing some time.
    
  •   There is a buffer-overflow in the networking-library with more than 3 players.
    
  •   After a MP level advancing to the next level crashes the game. Now you have to return to the home-level.
    
  •   Since MP changes the overall experience-points don't show up any longer during gameplay. Was an initialization-error.
    
  •   The overall XPs won't update when buying a building or upgrade.
    

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

:Ughlar_full:

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