Throbax TD Update in Calendar Week 50 - new PING functionality for Multiplayer
Improvements
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Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds. Done.
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Add a ping-button with a shortcut. Done.
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Add a ping-target volatile sprite. Done.
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Enable ping in MP games. Done.
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Add changes in French translation. Done.
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Add the new ping-pin. Done
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Add the name of the pinging player. Done.
Bug fixes
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When persuing enemies using the 'attack' command of the hero, the aiming-time and the path-finding algorithm get in each others way and the hero doesn't shoot, even when persuing slow enemies. Done.
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When the hero is persuing an enemy and starts shooting after catching up on him, he often fires on another enemy, not the one he persued. Done.
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The disabled buttons in the home-level still spawn popups. Done.
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The new ping behaves erratically when being aborted a few times. Done.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/ PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/
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