Update #13 - 19th February 2018
Hello everyone!
The latest patch is ready to deliver. We've got some juicy updates for every platform. Feast your peepers:
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LINUX: fixed the missing executable bug
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DIY Smoke Bombs are now highlighted in-game with an icon, like other items
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INDIGNADOS 3: Increased the crowd size to better balance this level
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Fixed a bug that blocked some levels at the end of the objective timer
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The calculation of military score has been corrected and improved on many levels. In particular, in the levels with the "Clash" objective (eg: Tahrir 5, Keratea 4, Indignados 3), "Rebels Reach" and "Police Reach" (ex Keratea 1, NoTav 2, Tahrir 3).
- This is particularly important since now the victory also depends on the political score, so balancing the military score guarantees a better overall balance.
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Improved barricades: we have listened to your suggestions and criticisms, and made some changes to make barricades more intuitive and tactically useful.
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Defensive barricares:
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Now the barricade does not last indefinitely, but it can "absorb" a certain amount damage to faction morale before it disappears.
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The morale bar will become blue, showing the barricades morale resistance.
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When it reaches zero, the demonstrators will leave the position.
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Offensive barricades:
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A purple bar is shown that has the same purpose as the defensive one, but instead of starting at the maximum, increases with the construction of the barricade.
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The offensive barricade is now being built faster.
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These are quite big changes which will be further improved in next weeks update, so please let us know what you think!
Also, there will be a big announcement in the next few weeks about additional game features. Be sure to keep an eye out for more news!
Kind Regards.
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