Into The Gloom 1.1.0 is OUT! now with Steam Achievements and many fixes.
Hello there guys, the game was finally updated after around 2 years!
Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was never going to get the Steamworks features. Feeling a bit guilty about "abandoning" the game and the forums, I decided to try porting it again to newer unity version. As expected, everything was broken, it took me some time to get it back working to what I expect will be the final version of this small horror adventure. The changes can be seen below.
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Engine version changed (Ported from Unity 4 to unity 5)
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Added Steam Achievements!
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Added Cloud save and local file system [Will no longer save in Windows registry].
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Vsync option added. Game no longer capped at 60.
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Fixed several grammar mistakes.
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Fixed some minor game bugs.
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Fixed several cursor related glitches.
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Inventory/Dialogs/Menus UI will now scale according to the resolution.
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Cutscenes now show the texts faster, but let you skip the dialogs at will.
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The scene where you are caught inside the cage can now be skipped (When not the first time).
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TV remote control is now much more responsive to user input.
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Improved resolution selector; Only compatible monitor resolutions will show now.
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Added some emergency exit signs in the parking level.
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WASD instructions graphic added to "The nowhere" map.
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Small graphic changes in some UI elements.
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Player is no longer able to move after being caught by the shadow.
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Warning screen can now be skipped.
Wishing you all the best, Emmanuel (earrgames).
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