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Update v1.0.7887 is out!

So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:

Update v1.0.7887

Features

  • Note: New blocks will be locked for a short time before they are fully available.

  • New Block - Timed Trigger - able to trigger channels periodically on a timer

  • New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible

  • New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)

  • Added game info to the Loading Screen

Fixes

  • Fixed Enemy AI being less responsive than they should be

  • Fixed some typos with music names

  • Fixed player shadows not updating correctly

  • Fixing blocks not saving properly in the Editor when going in/out of test mode

  • Fixed Move block not always crushing a player to death

Improvements

  • Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)

  • Lobby player list should no longer overlap players randomly

  • Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds

  • Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f

  • Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)

  • Nerfing J.E.F.F. to not be so over-powered

And also patch notes from the previous update from Early Access -> Full Launch:

Update v1.0.7831 - Launch Update

Features

  • Added support for Steam Achievements!

  • Added more death effects for players and AI enemies

  • Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)

  • Added a new Victory Screen at the end of each round to show the winner

Fixes

  • Fixing monster triggers UI in Build mode

  • Fixing Item and Enemy spawn default values when hosting a game

  • Fixed created date not updating correctly in Craft menus

  • Fixed some issues with Hackopter enemy

  • Fixed missing main menu music

  • Fixed being able to set current room max player count lower than the current players

  • Fixed some cases where games could not be started when the host left

  • Fixed some issues with Sentry Turret while the player dies

  • Fixed bug with AI enemies still attacking you when they are dead in certain cases

  • Fixed a bunch of UI that was overlapping / displaying incorrectly

  • Fixed 8-player split-screen anchoring slightly off alignment

  • Fixed player name plates getting mixed up sometimes when players join / leave quickly

  • Fixed reticule sometimes updating incorrectly when playing split-screen

  • Fixed lobby leaderboard not updating sometimes when players leave the game

  • Fixed Gauss gun not showing first shot properly

  • Fixed split-screen avatar selection extending off-screen in some cases

Improvements

  • Not showing game timer if time is Unlimited

  • Clarifying "No servers" message when no active games are being played

  • Hiding spinners when server browser list has loaded

  • Checkpoints will now save keys state

  • Improved Chat display to highlight player names much more clearly and show team colours

  • Added filter for co-operative games in server browser

  • Improved support for loading more maps while offline

  • Miscellaneous performance improvements

Читать в Steam ↗

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