Update v1.0.7887 is out!
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
Update v1.0.7887
Features
-
Note: New blocks will be locked for a short time before they are fully available.
-
New Block - Timed Trigger - able to trigger channels periodically on a timer
-
New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
-
New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
-
Added game info to the Loading Screen
Fixes
-
Fixed Enemy AI being less responsive than they should be
-
Fixed some typos with music names
-
Fixed player shadows not updating correctly
-
Fixing blocks not saving properly in the Editor when going in/out of test mode
-
Fixed Move block not always crushing a player to death
Improvements
-
Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
-
Lobby player list should no longer overlap players randomly
-
Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
-
Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
-
Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
-
Nerfing J.E.F.F. to not be so over-powered
And also patch notes from the previous update from Early Access -> Full Launch:
Update v1.0.7831 - Launch Update
Features
-
Added support for Steam Achievements!
-
Added more death effects for players and AI enemies
-
Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
-
Added a new Victory Screen at the end of each round to show the winner
Fixes
-
Fixing monster triggers UI in Build mode
-
Fixing Item and Enemy spawn default values when hosting a game
-
Fixed created date not updating correctly in Craft menus
-
Fixed some issues with Hackopter enemy
-
Fixed missing main menu music
-
Fixed being able to set current room max player count lower than the current players
-
Fixed some cases where games could not be started when the host left
-
Fixed some issues with Sentry Turret while the player dies
-
Fixed bug with AI enemies still attacking you when they are dead in certain cases
-
Fixed a bunch of UI that was overlapping / displaying incorrectly
-
Fixed 8-player split-screen anchoring slightly off alignment
-
Fixed player name plates getting mixed up sometimes when players join / leave quickly
-
Fixed reticule sometimes updating incorrectly when playing split-screen
-
Fixed lobby leaderboard not updating sometimes when players leave the game
-
Fixed Gauss gun not showing first shot properly
-
Fixed split-screen avatar selection extending off-screen in some cases
Improvements
-
Not showing game timer if time is Unlimited
-
Clarifying "No servers" message when no active games are being played
-
Hiding spinners when server browser list has loaded
-
Checkpoints will now save keys state
-
Improved Chat display to highlight player names much more clearly and show team colours
-
Added filter for co-operative games in server browser
-
Improved support for loading more maps while offline
-
Miscellaneous performance improvements
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.