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HyperRogue 6.4

HyperRogue 6.4 changes some things about Golems, and introduces several new interface options. Have fun!

  • Golems (and Knights) now act after enemies, not before them. This has been changed because previously sometimes a move was judged as invalid (i.e., lead to death) even though actually a Golem would kill the responsible enemy first. Additionally, Golems will follow the player again (they just go straight towards the player without any pathfinding, though).

  • You can now press ESC in the GAME OVER screen to see the circumstances clearly (for example, to take a screenshot of your last epic battle).

  • For items and monsters, there is a 'high contrast' option which adds a bright border to them. Rather ugly, but effective. You can also press ALT during the game to achieve the same effect.

  • Since heptagons often give a tactical advantage, there is also an option to display heptagons darker.

  • Finally, there is an option to require pressing Shift to target the Orbs with ranged powers (Teleport, Trickery, the Mind, and the Dragon).

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