Voltronin' Update
9/3/2026 This update features the highly-requested merger of low-population servers, plus our first batch of Steam achievements, new UI screens, and more.
Server Merge
During the game's launch we added new servers too quickly, which has left some servers with low populations that make finding a group difficult. But merging servers wasn't really an option available to us -- until now! In this update, the Laeth, Miraverre, Strekios, and Dreva servers have been combined into one. The new improved Dreva server contains all of your characters from all of these worlds.
If your characters were on Strekios, Miraverre, or Laeth, you may see the following changes:
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Your character name may have changed if that name was already in use on Dreva or another merged world
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If this happens to you, you can pick a new name via a new "Player Rename Golem" in Serbule, standing next to the "Account Package Golem".
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This free rename credit expires after a year if not used
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Your guild name may have changed if that guild name was already in use on Dreva or another merged world
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To determine the new name, we generally just added "of Laeth", "of Miraverre", or "of Strekios" to the end of the guild name
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There is currently no way to change guild names, so we recommend that you learn to love your new guild name
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There may be a way to rename guilds in the future
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Your player-stall rental history is wiped -- your items still exist, but you don't have a stall rented. You can rent a stall in the usual way.
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This is generally a benefit because it means stall costs will be at their cheapest, since you'll have no previous stall rentals to raise the cost.
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If you don't want to open a stall, you can retrieve your shop items from Selphie in Serbule
Extra (Temporary) Character Slots
If you had a lot of characters on the merged servers, they'll all live on the Dreva server now. This may mean you have more characters than you have character slots. To help you consolidate these characters, we'll be giving the Dreva server two extra character slots. These are temporary slots that will last 30-60 days. After that, excess characters will be inaccessible until you delete other characters (or get more character slots).
When deleting a character, there is normally an increasing delay before they "really die". We've minimized this delay for migrated characters: they only take the minimum time (1 hour) to be fully deleted, regardless of how many other characters you've deleted recently.
Loading Screen Updating
While loading, you will now see a randomly selected image from some location in the game world. Most of the time, it will be from the zone you are entering. But occasionally you'll be shown another spot of the world, and sometimes even an image specific to your current quest (if it's part of the main storyline).
New Favor-Increased Screen
We've improved the Favor-Up screen for NPCs, making the new benefits much more obvious. Our hope is that this demystifies the NPC Favor system for newer players, and drives home the importance of improving your in-game relationships! It should also highlight specific NPCs as routes for making money, via regular reminders of how many councils they have available for selling to.
Steam Achievements
We've added the first round of Steam achievements! Most of them are retroactive, so if your character already meets the requirements for one, you will receive it automatically upon first login. We plan to add a few dozen more achievements in future updates.
Keelfip Is Back
The Statehelm dice game known as Keelflip is playable again! There is a new "demoralization" mechanic: if you lose too many times in an hour, you become demoralized and can't continue playing until your morale improves. You can lose a total of 5+(Gaming Skill Level / 5) times per hour.
Everything Else
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Updated vegetation in Ilmari, Ghost Ilmari, Eltibule, Serbule, Serbule Hills, Vidaria, and Povus
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Having Situational Awareness active no longer lets you tab-select enemies that are only visible on the minimap. It was unintuitive and very confusing
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Spider Incubate 8-10: fixed bug that caused the spiders to be the same as Incubate 7 spiders
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Fix sound effects going max-volume for a moment when quitting out of the game
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Fix a plethora of holes in Vidaria
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Improve logic for your character disappearing when the camera gets close to them
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Improve shadow quality for shadows close to the camera
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New Graphics Setting: Shadow Quality!
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The following UI elements can now be locked: Casting Bar, Horse Anxiety Bar, Breath Bar, Angling Bar
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Improve vegetation pop-in in several zones
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Adjust lighting in the Casino
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Adjust size of icon 3910
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Add extra logging during humanoid appearance creation to help track down sneaky bugs
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Fix screenshot button, for normal-res screenshots. High-res were still working
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Screenshots now include post-processing
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Improve quality of Vidaria distant terrains
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The tower in Vidaria now glows lightly red
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Percussa now holds her drum when playing it
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Localize item effect description array entries
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Fixed an incorrect daily tip, added a few more daily tips
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added the Player Rename Golem to Serbule (standing aside the Account Package Golem).
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Add new favor-up screen for NPCs, which displays all unlocks obtained at each favor level
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Crafting UI: a popup warning is shown before you destroy an important piece of equipment
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Eveline Rastin now buys Cloth Armor and Artwork
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Felmer now buys Cloth Armor and Artwork
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Laura Neth now buys Dairy Dishes
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Syndra now buys Skins
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Brianna Willer now buys items at Despised and above, rather than only Comfortable and above
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Fix for portals and some UI elements being blurry or low-res
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Situate Serbule lamps on the ground
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Fix visual and collider for "Proclamation" in Serbule
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Added new difficult favors for Michael Irasce
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More client UI localization
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Increase max length of guild daily messages from 255 to 500 characters
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Fixed which quest that "Salmpo Spleen" quest item was attached to
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Angling: Catch and Release: now earns +33% XP instead of +25% XP
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Angling: the game now tells you when you made no mistakes and have a "Perfect Catch!" There are no benefits for a Perfect Catch right now, but someday [very soon] it will be a trigger for other things
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When you examine a player, it now lists their former character names, if any. These name-changes stop being displayed when they're more than a year old
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