Class Balancing! Update 2.1.3 has been released!
ADDED
- Added boss trail effect to boss during charge
- Added better charging indicator to bosses
MODIFIED
- Modified loot statistics display
- Invoker's LMB in human form now grants mana on cast
- Knight's RMB now reduces damage by 66%, up from 50%
- Reduced Knight's RMB mana cost by 50%
- Paladin has 25% more damage reduction
- Paladin's RMB now makes him immune to melee attacks
- Cleric now summons light beams every 4 attacks, down from 5
- Monk now moves faster in both normal form and charged form
- Necromancer skeletons cost 20% less to summon
- Thief's RMB now summons 10 crescents, up from 6
- Reduced stair guardian HP by 25%
- Closer range rotating orbs now spin 50% slower
- Renamed gib density to particle density
- Reduced saturation on backgrounds
- Added small chance for enemies to drop health potions on hit
FIXED
- Fixed sticky player movement in boss room bug
- Fixed music attempting to play twice on Continue bug
- Fixed controller attacks bug
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