The Performance Patch
Just a heads up: this update is mostly about bug fixes and performance improvements, with little new content. However, Cat Goes Fishing DOES run at 60 FPS now, so we're calling this a Major Update. I tried to make the changelog as complete as possible, but I'm sure I missed something. We've made these improvements in preparation for future updates, so stay tuned
Performance Enhancements:
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Target framerate increased to 60 FPS (from 30 FPS).
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The game is now compiled! (We'll release a more mod friendly branch soon.)
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Reworked fish thinning system, GREATLY increasing performance for most users.
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Optimized texture sheets to reduce typical VRAM consumption.
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Stopped drawing a bunch of stuff behind sonar and then immediately filling over it; greatly increasing performance for users with integrated graphics.
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Optimized fish drawing, improving performance when many fish are active but far off screen.
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Optimized fish targeting scripts, and many others!
New Stuff and Balance Changes:
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Added a new upgrade: Bulbguard. It protects your lightbulb from Bulbeaters!
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Fish on rod/boat no longer always load with full health; their value and orientation is saved.
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Fish now sink in place when bombed, stunned on the sea floor. (Stunned state is now saved.)
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Fish that are floating to the surface now get stuck on rocks. (Floating state is now saved.)
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Having the "Attract Worm" rod upgrade on your rod now gives you the effect of Dig hat.
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Legacy saves disabled: no save protection for very old saves, and you can no longer gain a legacy.
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Phase and Snoutfish no longer go to the chasm to sleep at night.
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Increased the value of: Glacier, Tik Tik, Lemonback
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Decreased the value of: Snoutfish, Nightfish Sire, Koin, Thistle, Old Cusper, Maw
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Plateau fish are no longer revealed in catalog until level 65 (up from 50).
Minor Tweaks:
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Discovered hats no longer appear on the map once they are in the hatalog.
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Chompy no longer bites Crayfin when Crayfin is held by swimming cat.
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Stalker now picks a new early huge target every day of the week.
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Worm sprite updated and it no longer makes blood when bitten.
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Boom Puff now explodes when bitten, even if not on the hook.
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Bombs now detach on line snap (and can later be recovered).
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Torby catalog entry now reflects its extinction state.
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Bombat can no longer be flicked off the hook.
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Fish that are netted are no longer bombable.
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Bombat can now escape the caves.
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Glow removed from crystalfish.
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Cowfish blink.
Bugfixes:
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Cavin actually swims in the caves.
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Stormy should swim around during storms as intended.
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Schools of blinking tetras no longer threaten to crash the game.
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There are generally fewer flying coral larges (Tik Tik, etc...)
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Ghost will no longer appear if a medium fish is on the line.
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Rising lure no longer has any effect if the line is snapped.
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Worm can no longer be added to the line when a bomb is attached.
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Background music now gets quieter when swimming deep, not just when the lure sinks deep.
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Cuddlefish and Skrimp sprites should no longer appear in the other's place in the catalog.
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Fish lights stay more closely aligned with their fish, and they shine through other fish less.
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Fixed a bug that caused fish to get stuck returning, bouncing up and down in place.
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Fixed a bug that caused the rocket to make noise while off after casting backwards.
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Fixed a bug that would make Witchy, Dig, and Fennec sometimes spawn inside rocks.
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Fixed a bug that caused Puff to count as 133% of a fish towards catalog completion.
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Fixed a bug that caused fish to lunge for an empty hook if you detonated a Bombat early.
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Fixed a bug that caused a fish to stay full value if it was bit after giving experience.
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You can no longer put fish on the lure while swimming if there is a bomb on the lure.
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Puff is no longer always inflated; now becomes deflated when held in Cat's paws.
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Fish can no longer be placed off the back of Tech Boat and Collier.
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Mamo egg now actually detaches on line snap.
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There are fewer braindead, misshapen, skeletonized or otherwise malformed fish.
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Numerous other bugfixes that there were not well documented.
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