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Cryptark Update 2! v0.45 - with Rogue Mode

Update video: https://www.youtube.com/watch?v=6BM4ZQyVIxQ

Rogue game mode:

  • No time limit
  • No enemy selection, finishing a level just goes to the next ship
  • No money, weapons\items are just picked up ingame
  • Dying means the end of the game

Basically it turns the game into a more typical roguelike, like Nuclear Throne / Isaac, while still having all the complex system interactions in the levels. It's a lot more difficult than the campaign! So if you've beaten the campaign Rogue mode will still give you a lot of challenge.

Complete changes for 0.45:

  • 3 new music tracks
  • New 'Nuke Tank' hazard, Emp generator hazard, bumper hazard, cage generator hazard,
  • The sound that AI hear from firing weapons now stacks when firing multiple at once - so firing quadguns will attract a lot of enemies
  • New sound effects: Storm Hammer, Hushpuppy, Vulcan Laser, Tractor Beam,
  • Random generation changes to have tech advances and keys be farther from others of the same type
  • Fixed crash on playing video if windows media player wasn't installed
  • Fixed exploit with translocator and firing through doors
  • Enemy shields now block tractor beam
  • Alarm system level 2+ now shifts it's shields. Now spins slower
  • Some drawing optimizations
  • Fixed error with shield's physics body staying on after being in a nuke explosion, stopping bullets
  • More health for helper drones / sentry drones
Читать в Steam ↗

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