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Cryptark Update 0.9

34% off this week until April 2nd http://store.steampowered.com/app/344740

Main additions/changes:

  • 'Cryptark Excavation' end game - Unlocked once Campaign and Rogue mode have been beaten - a final battle against the Contractor to claim a alien artifact
  • Heavy amount of difficulty balancing - with enemy damages, costs of items/health, and bonuses. We've decreased the amount of waves in the Campaign to 6, and to 5 for Rogue mode
  • Massive amount of optimizations (all over, but a lot with AI pathfinding).
  • Added HUD voice telling player when systems destroyed, repaired, and other ship actions. Volume set by Voice control
  • New graphics/effects: glowing parts on all systems, new 'shielded' system effect, large amount of new particle effects
  • 'Cryptark' final ship in campaign/rogue is now a new double core system
  • New Artifact screen with detailed descriptions, including unlocked artifacts
  • Fixed Bug with losing past artifacts/progress
  • Fixed audio cracking/pop bug on some systems after destroying slimer/liquid hazards

This is our final update before we release (hopefully around end of next month). Now that the final content is in we will be focused on balance / more optimizing / bug fixing

Bunch of other changes...

  • New Credits video
  • Added a 'no weapon equip' random objective, is randomly either 'Bombs / Shields / Energy'
  • Fixed a lot of COOP bugs: each player can have different skins, fixed issues with energy weapons and recharging with second player
  • Knockbacks a lot more powerful, pushes away enemies regardless of their mass
  • Updated weapon/item descriptions adding more detail
  • A lot of dialog has a random chance of showing up now when triggered
  • Added a delay for the Tank and shielded picket bringing up their shields
  • Increased shield barricade so less spinning
  • Enemy nuke explosions now have a green effect
  • Added starting loadout costs to character select screen
  • Removed charge up from Railgun
  • Removed cage from nuke system death
  • Player now stops holding enemies with tracker beam when going into space
  • Better snapping to system in map
  • Drone Helper now catches up to player more easily
  • Changed 'failure fee' text to read 'pilot recovery'
  • Thruster light added to player when in space
  • Fixed saw blades doing damage when deactivated
  • Fixed shuffle system not drawing correctly after being shuffled
  • Fixed issues with Crushers not rotated properly in map
  • Fixed music playing over intro video / credit video

Thanks!

  • Lee & Jesse
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