Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Cryptark Update 5 - v0.8 - Balancing / Graphics

We decided to get another update out with a large amount of balancing changes and new weapons. After this our focus will be on the 'end game' finale mission before release!

Updated Ship Types: We updated all ship types, combining some and adding some new ones:

  • Cloaker: Always Jammer, ranged enemies
  • Duplex: Two cores. Balanced enemies
  • Factory: Multiple factories that build up enemies over time. Balanced enemies and hazards.
  • Dreadnought: Low number of powerful/shielded enemies
  • Miner: Hazard focused
  • Nuke: Nuke tank and self destruct system focused. Kaboom
  • ScienceVessel: Lots of tech. Defensive focused enemies
  • Scrapyard: Melee focused enemies and lots of destructible debris
  • Sentry: Turret focus
  • Swarm (colony ship): large number of light/weak enemies
  • Warship: balanced ship with a bit of everything

New Weapons/Items:

  • Barricade shield: Fire in a direction to stop projectiles/enemies from coming
  • Taser: Melee weapon to stun enemies
  • Prism Laser: Shotgun rail cannon type blast
  • Slug shotgun: fires slug that bursts into shrapnel
  • Zap shotgun: fires sticky electric balls that do damage over time
  • Repulsor Shield: Shield that can push projectiles away at a large distance
  • Hostage Shield: grab enemies and use them as a shield. Slows player on use.
  • Subminution Rocket: Remote rocket that bursts into a swarm of seeking cluster munitions

Enemy/System changes:

  • Repair system now repairs last destroyed system - so it's possible to stay ahead of the repair process
  • Took out self repair functionality from repair system - was too hard to take out in combination with the attacking bees
  • Goal time now slightly less
  • Alarm/sentry/core now dont attack cloaked player. Mines also dont go after cloaked player
  • Friendly turret item now has laser weapon to make it more powerful than drone item (but less mobile)
  • Juggernaut increased density to stop gunfire from pushing it into walls
  • Picket shielded added rapidfire blaster weapon
  • Viper lowered attack range and lowered movement speed
  • Lowered Ironclad health, and lowered amount of time shield is up
  • Decreased MrFixIt heal speed, and now no longer letting multiple heal the same enemy/system
  • Increased Sentry system laser damage
  • Faster advanced factory spawning, from 100 to 60
  • EMP stun now works on shield systems, stops their rotation
  • Tattletale enemy now faces player rather than trying to run away
  • Now displays 'max drones' in sidebar, to show the total possible drones that can be created on the ship
  • Slimer enemy can now take slime damage

Weapon/Item Changes:

  • Large balancing pass to ammo counts / prices
  • Drunk rockets: proper explosion and projectile sizes. increased initial projectile speed (now more accurate. you can spit them into a room before they boost)
  • Increased Rail Cannon charge speed
  • Alarm lure: added 3 uses to alarm lure
  • Nuke charge: added 3 uses to nuke charges
  • Speed loader: increased rate of fire from 10% to 20%
  • Speed booster: increased speed from +40% to +80%, and increased recharge time to 60 seconds

Character Changes:

  • Now shows starting health in character select screen for rogue mode
  • Enforcer: Starts with 12 health - max 15. Now has a single large health pack. Starts with shotgun zapper.
  • Jennet: Starts with 11 health - max 13. Starts with two remote nukes
  • Salamander: Starts with 9 health - max 10. Now has mine rack instead of slime mortar.
  • Intruder: Starts with 6 health - max 6. Now has Guantlet melee weapon
  • Wevil: Starts with 6 health - max 6. Replaced melee spike with taser

Graphics:

  • Lighting pass on all levels, giving more contrast / individual lights on enemies and game objects
  • Better background starfield maps
  • Enemy ship images in the ship selection campaign screen now better sized
  • Added star map to background of enemy ship selection screen
  • Fully lip sync for all new dialog / artifacts
  • New frag and small rocket particles
  • Fixed problem where minimap wasn't accurate with a lot of crushers/wall saws in the level

Fixes:

  • Fixed Weevil character going into space mode when inside enemy ship after teleporting
  • Now stops enemies from exiting ship doors (except for advanced factory enemies, who will chase player into space)
  • Fixed issues with systems being spawned in bad wall positions in early levels
  • Physics optimizations
  • Fixed some sounds playing over each other - or left on when outside ship

Let us know if you have any issues on our forums! Or any feedback at all, thanks,

  • Lee & Jesse
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения