GSB 2 Updated to 1.30
We just updated the game to version 1.30 on Windows. Linux & Mac buidls will follow very soon. Here is the complete changelist for this update:
Version Release 1.30 May
- Propulsion support beams now only target ships that are moving.
- Engine exhausts now face the correct angle in battle if they are rotated in the editor.
- Limpet GUIs now draw above planets.
- Limpet GUI lines now draw even if actual limpet and target are offscreen.
- Two new modules added: Repair Limpets and Refuel Limpets to support fighters mid-battle.
- Fighters and gunships now correctly distributed amongst carrier modules when more than one is present, so launch faster.
- Limpets now have tooltips in battle.
- Added another new mission: The Gamorlian Expanse.
- Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75.
- Balance: Cruiser Shield Disruptor Missile: Missile speed increased from 0.39 to 0.75
- Balance: Gunship Disruptor Bomb: Increased damage from 21 to 30.
- Balance: Sledgehammer Pulse Cannon Reduced Armor Damage from 75% to 35%.
- Balance: Cruiser Pulse Cannon Reduced Armor Damage from 75% to 35%.
- Balance: Cruiser Rapid Pulse Cannon Reduced Armor Damage from 75% to 35%.
- Balance: Cruiser Heavy Plasma Reduced Armor Penetration from 18 to 13.
- Balance: Cruiser Multi Warhead Missile Reduced Armor Damage from 50% to 35%.
- Balance: Cruiser Two-Stage Missile Reduced Armor Damage from 50% to 35%.
- Balance: Frigate Superseeker Missile Reduced Armor Damage from 50% to 35%.
- Balance: Frigate Hyperspeed Missile Reduced Armor Damage from 50% to 35%.
- Balance: Frigate Missile Reduced Armor Damage from 50% to 35%.
- Shield Modules can no longer regenerate while the shield is disrupted.
- No weapon with a shield disruptor warhead now ever targets a ship whose shields are already knocked out.
- Shield Disruption effects and radiation damage now have mid-battle text-feedback.
- Fix for ship-design deletion bug when flipping back and forth into the editor and back.
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