Crystal Rift Update Released Version 1.2.9
20-May-2016
An update to Crystal Rift has been released to Steam and will be automatically downloaded.
General Improvements
- Controller Layouts now have a visual representation of the Controller and a separate layout screen.
General Fixes
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Monsters don’t obstruct a block on death (rare bug).
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Clipboard Text no longer populates signs when not in edit mode.
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Fixes to Menus.
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F2 now correctly hides the Editor in Edit Mode (press F2 again to bring it back).
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The current location (green arrow) is now working properly again.
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Fixed the ‘Hall of Patrons’ signs on Level 26.
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The hit box on monsters is now bigger making it easier to reach the monsters on the Vive.
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Text on notes has been moved up slightly to improve readability and stop getting close to the bottom.
VR
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We have updated the Steam VR SDK 1.0.9
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We have lowered the force slightly to hit monsters with the Vive controller.
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We have implemented 4 Vive Controller layouts and separated these from Gamepads, you can change layouts from the new Controller's menu.
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We have implemented a default ‘beginner’ Vive controller layout to reduce nausea and work with new users who get nausea with strafe and turning. You can try other layouts when you gain confidence.
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The Vive now defaults to Look Direction for movement.
Thank you for your continued support on our journey!
Enjoy!
- Psytec Games Team
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