Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

V3 Development update - November

Did you miss one of our recent updates on V3? Here's the list of the past few weeks devblogs, follow the links for the full post.

The Spatials V3 devblog 2015-10-05

carloscarrasco.com/the-spatials-v3-devblog-2015-10-05.html

The new generic job state machine has been implemented and most of the week was devoted to fixing everything that broke down. The end result is a much more robust, yet generic and extensible job system. There's nothing new to show on screen, this week was all about logic coding and bugfixes. [img=http://carloscarrasco.com/images/jobsm.svg]

The Spatials V3 devblog 2015-10-12

carloscarrasco.com/the-spatials-v3-devblog-2015-10-12.html

In the past week more experiments in search for a selection cursor UI were done, a job matrix UI for officers was implemented, the state machine library received more fixes, job logistics now support multiple resources and are intelligent about asking for workers only when needed, and the keyboard support was improved. https://www.youtube.com/watch?v=-0ino9_S1KI

The Spatials V3 devblog 2015-10-19

carloscarrasco.com/the-spatials-v3-devblog-2015-10-19.html

A UI strings localization system has been implemented to enable both official and community translations, and work on bringing planets to the V3 engine has started. [img=http://carloscarrasco.com/images/spanishmenu2.png]

The Spatials V3 devblog 2015-10-26

carloscarrasco.com/the-spatials-v3-devblog-2015-10-26.html

The planet surface is now more fleshed out and entities and tools now work on it, resource nodes are now being generated on planet surfaces, it's now possible to build resource extractors on planets. [img=http://carloscarrasco.com/images/resourcenodes.png]

The Spatials V3 devblog 2015-11-02

carloscarrasco.com/the-spatials-v3-devblog-2015-11-02.html

More code cleanups, some systems for of planet resource extraction are now implemented (resource nodes, extraction objects, simplified logistics, automatic ship cargo transfers), the UI color can now be customized, and fixing a bad programming pattern before it is too late. https://www.youtube.com/watch?v=tTFf3eoetVQ

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения