Steredenn 2.4.0: The Sixth Extinction
Guess we're all wrong sometime?
We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops.
We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never.
However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items.
This shall be the last. Thanks again! Bye, wanderers.
Features
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Add screenshake setting.
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The Red Baron starts the game with its own background (except if you let the full intro plays).
Bug fixes/technical stuffs
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Improve performances in loops.
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Improve performances of suicide bullets.
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Rework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it's prettier.
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Fix a crash when a Lightsaber hit an Heavy Shielder.
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Fix stacking blockers on Mothership.
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Fix a bug with Bots' ghosts being generated almost endlessly in specific conditions.
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Fix Stars-less backgrounds.
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Fix bugs with the Bulletstorm event.
Balance
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Improve Hypergun. It deals way more damage against normal enemies. It's a bit weaker against bosses.
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Improve Ultrabeam. Faster, larger, more predictable.
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Ancient Power doesn't trigger suicide bullets in loops.
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Tweak Battleship boss' first pattern.
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Reduce number of blockers in loop 3+.
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Reset the SUPERCHABAL and Asteroworm counters at the beginning of a loop.
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Spawn more events in loops.
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Improve the generation of suicide bullets.
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Improve the generation of blockers in loops.
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Rework enemies' bullets speed in loops.
— Steredenn’s team.
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