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Caromble! Friday #474 - Our Procedural Texture Workflow

A simple container-crate was one of the first objects I approached and did tests with to figure out the style and working approach for Caromble. It has stayed as this, although the game evolved to more of a line-art style over the next years. Time to bring this one up to date.

First, here you can see the original texture I created back then. I tried pencils to draw the details, which gave a nice look in black and white.

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The first texture, done with pencil on paper and scanned.

But on the final object, when adding color, it’s actually a bit hard to see. Mostly you would not even get this close. Additionally (and this weighted even more in the decision), it was a lot of work. It’s hard to get the inevitable digital fixes to look exactly like pencil. Imagine cutting and rotating a piece – the parts would not have the same direction of the hatching anymore.

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Screenshot from the game, with a color overlay on the texture.

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For better comparison, I’ve made a more up-to date real-time shot of the asset. As you can see – with more effects like reflections and normal map shading, it’s even harder to notice the style.

And here is the updated approach – with just a black pen as base. There is a bit analogue detail in there, like irregularity in the lines, but it’s more subtle and easier to move around.

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The new texture – this time done with Substance Painter, with some tweaks.

In an earlier posting, I described the procedural workflow for these 3D assets. A lot is automated – and then I go over and do manual tweaks. Later the programs help me to create variations like different colors or damaged stages, often with just one or two clicks.

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Here is the new version with a texture based on pen line-art. It does have an updated normal map, and the effects, but the line-art shows.

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The damaged version – it’s naturally even more noisy, but still reads as stylized.

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Furthermore, I generate color variations. Currently as separate textures – though we may switch to a shader that allows the programmers to change the color on the fly.

All objects have this style, with old objects being updated. I have a series of asset-shots on the Caromble blog, to show them off.

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