Patch 1.0.4 Release (24th September 2015)
Re-engineered the controls
Added more actions (steering/strafing split up into two distinct actions, added engine and handbrake toggles) which can be mapped onto input devices
Added different input handling for steering wheels and gamepads (see note below)
Added sensitivity settings for camera and steering controls
Replaced follow camera logic
Tweaked the police cars physics
Improved english localization
Added SMAA-Antialiasing. This is faster than SSAA, so antialiasing can be used on lower hardware
Improved the routine for deciding which accidents appear next, giving more variety
Added default control mapping for the XBox 360 gamepad
Fixed Accidents on gas station which sometimes clipped into geometry
Fixed initial profile creation
Fixed "Please Follow" bug where the AI suddenly drives away during vehicle inspection
Added a hint when the profile depth is too low when checking wheels
Fixes of other, smaller bugs
This update resets your control-settings, so please check if the mappings on your gamepad/steering wheel are still consistent. If you use a steering wheel, change the "Input mode" setting in the "Controls" section of the options menu to "Steering wheel". Otherwise the vehicles will not react properly to the steering wheel rotation! If you use a gamepad with thumbsticks or digitial input like keyboard, you should not change this setting or the vehicles might become uncontrollable.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.