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Update 0.9.0 is finally upon us!

This build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels!

The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out.

A number of adjustments and bug fixes are also included in the build. Here are the full patch notes:

[New] Difficulty settings per level. Earn 25% additional gold and experience per difficulty. [New] New story intro! You can view it by starting a new game. [New] A new music track was composed for the intro along with new sfx. [New] Updated the sfx system and added Environmental background sounds to the levels.

Greatly improved the Level Preview popup to support difficulty settings.

Improved Tooltips on abilities in the Card Inventory screen.

[Fix] Cleanup of effects on Vortex for better performance. More later! [Fix] Fixed Splitter spawns to not die the moment they are created. This fixes backwards walking goo behavior. It will also hopefully fix the problem with Endless levels not completing properly. [Fix] Mini-bosses are now immune to Unsummoning. [Fix] Evolved guardians should display properly when viewing card info. [Fix] Other miscellaneous tweaks and clean up.

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