Copy Kitty Version 3.3
Hello again! It's been 2 years since the last update, and we've mostly been working on our new game, Sunfluffs! A game's development is never finished though, and we've built up a lot of small changes we wanted to make over the past few years.
Big changes
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Steam Deck compatibility
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Added gamepad button graphics (Xbox, PS4, Switch, Steam Deck). If the buttons don't display correctly, try disabling Steam Input in Steam's right-click menu for the game.
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Better control config screen
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New character select art
Smaller stuff
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World 12 for Savant plays Blackberry instead of Tangerine
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Text readability is improved
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Shadow Joust hitbox bug fixed
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Small balancing adjustments to certain Yoggvals
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Fixed start-of-level iframes being different on a first play than a restart in some levels
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Fixed a certain checkpoint trigger so you can't skip segments with the "Restart from Checkpoint" button
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Custom boss Disaro can't be easily stunlocked with up-kicks anymore
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Phoenix Yoggval can't be softlocked by using an emote between phases
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Sound adjustments (like on Thremnats) to make it not overlap weirdly if a lot play at once
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Boki's final boss has various graphical tweaks for readability, and slight balance changes
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Fortress Virs core phase lasers are slightly easier
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Speedrun Mode now properly saves W12 hard mode times
If you find any major bugs with the update, Twitter or Discord are the fastest ways to get in contact.
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