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Меню

Alpha Patch 1.0 released

Magic Shop completely overwritten, drag and drop function added. (The idea of magic shop is the same which was promised in forest construction) Drag and Drop/Rotate Icon deleted. Now just use left mouse button to drag any object. Meele units can be dragged during the fight. (It should resolve some infight problems) First Person Camera added. Switcher between First Person Camera and RPG Camera. Mushrooms Resizer added. Resizer works during First Person View (just click on mushroom and scroll wheel mouse button). Game and Graphic performance 20% better now. PvP is now after level 6 available. Step Phases changed. Events added: Ingame Events like undead (read more information below) World Events: Wild Animals - spawn 3 random wild animals on the map. Undead Event 2 and 2x Barbarian Events. Dragon Iland Event: Starts 1 Oktober (Rewards 1% chance of Dragon) Joker Event: Starts 1 November (Rewards 1% chance of Casino) Over 10 enemies added: Dragons, Joker, Angry Chickens and more. New allied creatures added: Warlord; Treant, Horror Mushroom, Boletus New Function Garrisons added; Player can set an Ancient, Forest Tower, Magic Soul or Tornado to some position of the map. Character level max 17. New upgrades for existing buildings were added New Traps are available Teleportation Door is available. Improved AI Drag and Drop mouse problem resolved Game saves music settings PvP and PvE energy added Daily quests Achievements added but not activated. (coming soon) Goblin Dreams 3 added. Goblin Dreams 1 many changes. PvP: Ground Catapult added PvP: Boat Commandos added After death character loses only some resources (not level anymore). After destroying a Forester House the character loses some resources. Ogre House: Ogre Warlord and Ogre Fake King are secrets now. (Player should understand how to summon them) Mood and Weather Indicator added Mood Indicator green (more than 100 Trees, Units damage slightly increased) Mood Indicator red (Units damage slightly decreased) After pvp win appears game automat, where you can win additional rewards. After wave you can choose between gold or experience reward. Switch sun: click on sun indicator to change between normal and fantasy blue sun. New epic rewards: heroes for Tavern.

Spells speed fixed, now is constant Energyball is stronger now, but costs more mana. Lightning costs lower mana during the rain Unholy Strike added (lvl 16) Unholy Strike makes more damage during the night.

Meele, Caster, Range receives new icon on minimap (Minimap is still in the game, but i think after First Person View and possibility to scroll map i'll delete minimap in the future)

Day, night, fog effects changes slowly now (3min) Day-Night-Day: 56min. Night comes in 21min. Ingame night event added: Undead Event (every 21min comes undead units) Reset Day: player can reset day, if you want to avoid undead incoming.

New Turn: Enemy number appears Random Monster Spawn

Trolls damage reduced, trolls costs 5 gold now and need 2 unit places. Snow effect deleted. Graveyard now after level 22 available.

Unkilled ogre bug fixed Fountain new animation after drinking Secondary skills '-1' bug fixed Trees high fixed Fences and Ogre House disappearing effect added Spawner effect fixed Detect and Range sight fixed by many enemies Time traps problem fixed PvP and Observation text bugs fixed. Character Information has actual number of trees now Shaman Text bugs fixed. Heroes bug fixed, resting effect added. Fireball text fixed Teleport text fixed

Take a look at darkforester.com Next patch content: 100 primary skills(more about skills coming soon), 20 pvp skills, 10 forest skills, weapons and procedural generated forests.

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