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Меню

Patch: Early Access.v3.03 - Major Crash Fix, Combat Improvements

Patch Notes

  • Kenshi's light stance should now be more fluid and weighted. The animation blends have been adjusted.

  • The Naginatashi and Kenshi's heavy attacks now allow movement during the "recovery period."

  • The Naginatashi's light stance right and stab attacks now are WIP prototypes of our new light stance design that includes some built-in "movement/weight plants" for more significant impact.

  • New hit sounds for YOU hitting someone and YOU being hit that are more obvious.

  • Seppuku (suicide) and Reconnect are now re-bindable. Seppuku defaults to the 'L' key and Reconnect defaults to 'F5'. This is useful if you get a soft lock/lose input/etc.

  • Added Seppuku animations to each class. This will eventually improve to allow you to see the entire animation before "dying" to prevent flooding and robbing kills.

  • Many UX/UI improvements such as objective breadcrumbs, enemy health bar improvements and more.

Bug Fixes

  • Major bug fix for crash related to Ite projectiles. This was responsible for almost all crashes the last 2 weeks.

  • **Known Issue: **Temporarily moved spectator after reaching 0 tickets on battle mode. This was to fix a soft lock when changing maps.

  • Major AI pathing fixes on Yari Foothills map.

  • Various bug fixes relating to settings not saving/applying.

  • Fixed item store items from appearing in game after being equipped.

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