Weekly Event: Defeat the Devs Playtest July 21st @ 10PM EST Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Bug fixes to verify -- W + Jump out of meditate input lock -- Jump/falling input lock -- Input lock for getting ability cursed while mid-aim (Ite). Abilities will now fire immediately per feedback. -- Late joiners being able to see ritual site beams when inactive. -- Hanako village bugs: kill Z, collision changes, spawn location fixes. -- AI not pathing (if they stop pathing on any map) -- Parry reliability while moving.
- UI changes -- Skill points msg in base even when points used. -- ESC support added to Class select, team select and chat input.
- FX changes -- Fuji hammer - new gameplay FX -- Destructible gate - new FX on partial damage animation.
- Audio updates -- New audio on campfires, torches, flags, etc. in Gifu
- Performance
- 60FPS Cap is now default setting.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
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