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Popup Dungeon Update 1.005

Game Creation

  • Adjust Party Members Modification: Can now target by party slot.

  • Random Node: Fixed bug with no repeat logic. Added additional settings for no repeat logic.

  • Node text should no longer be able to spill outside of the description area on the game table.

  • Added Comment node. The comment node is excluded from the generated graph used for gameplay, but can be used to help document your games.

  • Added Set Difficulty Override modification type. Allows you to set difficulty exactly, ignoring all other settings.

  • Remove Entity combat fx can now be used during the deployment phase.

  • Added option to hide automated description from level nodes.

  • Custom encounters can now be set to match entity ranks exactly as listed. Ignoring party size and current difficulty.

  • Added disable charm necklace modification.

  • Added force immediate encounter modification. Ensures encounters are triggered at start of level.

  • Sub graphs with 0 nodes are now properly flattened.

  • Loop nodes can now disable false output.

  • Optimized performance of warp nodes which have exactly one exit for a given tag.

  • Game node images can now be taken from the full screen image library.

  • Connection order (vertical) of nodes should now be maintained correctly when the game graph is being generated and sub graphs are being flattened.

Gameplay

  • Upped maximum duration for ability actions to 10.

Bug fixes

  • Corrupted content reference files will no longer cause the game to fail.
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