Popup Dungeon Update 1.0032
Features
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Added Save Profiles
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Up to 50 profiles
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Each profile has its own User Generated Content folder
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Can set login and logout passwords per profile via security questions
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Can switch profiles via the Options Menu in the new Profiles tab
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Can switch profiles during a run or from main menu
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Improved backup save system to further reduce chance of corrupted saves
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Added now global parsed variables for game creation.
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{g:difficulty} (Parsed to the name of current difficulty)
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{g:difficulty#} (Parsed to the number of current difficulty)
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Balance
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Base health increased from 100 to 200
- Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.
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Added a limit of 30 AP for ability activations per round per entity.
- To help prevent the possibility of infinite activation chains.
Bug Fixes
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Fixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.
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Fixed bug which could hard lock the game when an entity had extremely high levels of Haste.
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Fixed bug which caused soft lock of the game when a field or trap had a levitate action on it.
Game
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Run Home has received several improvements and modifications.
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The Endless Run now has starting point options.
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The ending portion of the Top 10 run has been shortened slightly.
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Multiple fixes to the Sweetwater Campaign.
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Minor rebalances of certain enemies.
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