Popup Dungeon’s Update 1.01: Halloween!
Greetings, Popup Adventurers!
It is time for Popup Dungeon’s Free Halloween Expansion!
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Content
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New Halloween themed campaign.
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New Halloween themed characters, enemies, equipment, and media.
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New unique charm rewarded for completing Halloween campaign.
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Game Creation
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Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc.
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AbilityActivationTrigger: Can now use affected targets as event targets.
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Game Graph Editor can now scale up to 2x
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AbilityActivationTrigger & AbilityActionActedTrigger: Can now restrict triggering based on relative positioning between activator and target.
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AbilityActionActedTrigger: Can now set the value of a flag equal to the power of action which triggered the event.
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AbilityActionFX: Can now derive power from the value of a flag.
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Companion rewards and entities added to combat through CombatFx can now be set to be controlled by AI.
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Equipment Rewards now scale quality to better match target reward size.
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Presets have now transitioned to using the referenced sub graph system.
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Added “Set Flag Value To Filtered Entity Count” FX type to CombatFX node.
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Improvements
- Optimized game’s launch speed which could become sluggish when multiple thousands of UGC items are installed.
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Bug Fixes
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Fixed bug which occurred when a transformation effect was removed from an entity by the same ability that also launched it.
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Fixed bug which occurred when a self action was placed under a “number of targets” condition
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Fixed a few bugs concerning the Event Graph Registration modification.
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