New animations and new balance
UPD: HOTFIX -Warlock Achievement issue fixed -Keyboard Input Save issue fixed
UPD: HOTFIX
- controllers double click improves
- dungeon mushroom fix
- French and Brazilian languages issues fix
UPD: HOTFIX for Linux version.
Hi everyone,
We’ve been working on a few large updates for Niffelheim in the last months. And I am excited to finally share the news with you.
1. Animations
First I’d like to tell you that we have unified and improved animations for each character individually. Check out the new trailer to see some of these.
2. Satiety.
We have improved the satiety balance for each character, so you won’t starve that often from now on. Let the heroes’ stomachs be full! )
3. Hints
We’ve added in-game hints for various actions: collection, attack, gathering etc. Now the gameplay is going to be even more comfortable, especially if you are using a gamepad. You can always disable hints in the game’s settings.
4. Mobs
Another thing we focused on was the distribution of mobs across dungeons and now it’s more interesting to hunt a certain boss or mob. Mines are now inhabited by various undead mobs, the left dungeon – by trolls and skeletons, and the right dungeon – by spiders. We have also improved stats and loot for the mobs.
We are going to support and improve the game further; we are reading all your feedback and really appreciate the interest and support you are showing for our game. At the time we are also porting the PC version of the game to Nintendo Switch, Xbox One, and PlayStation 4 platforms. The game’s release on consoles in scheduled for this spring.
Ellada Games Team
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