Patch version 1.1.3.8
Here is the third patch for Ceres. It covers the most needed fixes in the game.
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Updated: minimum reload time added for cannon and missiles. 0.2. game too easy otherwise.
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Updated: Wolverine internal module sizes.
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Updated: Player can now change Non main captain backgrounds.
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Updated: Gravity cannon, reduced range and damage.
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Updated: Mercantile code updated to prevent exploit.
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Universal build for Linux. Should support 32 and 64 bit systems.
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Fixed: Russian localization message boxes.
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Fixed : Russian invulnerability error.
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Fixed : Broadside achievement can now be achieved.
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Fixed : Nuclear missile, timer stopping.
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Fixed : Certain perks missing on load.
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Fixed : Modules suddenly not working. Both internal and external.
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Fixed : Captains at stations are now saved correctly.
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Fixed : Formation mesh disappearing after load.
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Fixed : Unboardable ships no longer have drone boarding icon option.
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Fixed : Engine damage now properly registered.
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Fixed : Comprehension now gives +2 for every level.
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Fixed : Neptune mission not ending properly.
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Fixed : Mining Drones will now dock when returning.
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Fixed : Repair module infinity error fixed.
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Fixed : Cargo getting changed when travelling between areas.
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Fixed : The silver bow- Leto lets you speak with him about A.I.
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Fixed : Fragmented mind. Drop from first encounter works correctly if original is lost.
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Updated : Crew after capture increased from 3 to 5
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Fixed : Construction exploit fixed.
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Fixed : Recon drone addition / removal fixed.
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Fixed : Tsesarevich class A.I corrected.
I will be next focusing on upgrading the formations and changing the save game location name. Next is the GUI scaling.
The formations are buggy and a bit useless. I recommend avoid using them and use the drag select and move orders to control them. Keep your ships apart and monitor them. I prefer drag selecting and using the double right click movement order to control the ships. Its actually how I intended the game to be played.
Have fun gaming!
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