Rad Rodgers 1.1 Released!
After a great launch a few weeks back, we're finally ready with the first big update for Rad Rodgers! There's been a lot of feedback over the weeks, and we've been hard at work on fixing a ton of bugs.
Below you'll find the full changelog for Rad Rodgers 1.1:
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Fixed Bugged End Credits where 2 music tracks would play at once
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New option to disable dynamic shadows on projectiles
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Small fix to the eye direction for the good elder in the last shot of the level 7 outro
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Pickup respawn in level 7 in first phases
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Pickups in the Boss Leve only respawns on normal and easy difficulty
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Fog Performance heavily optimized
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Optimized Visual Effects for Performance
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Disabled dynamic shadows on crate meshes for performance gains
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Fuckload of Global performance fixes
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Level 1: Optimization pass.
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Level 2: Lighting optimization pass
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Level 2: Fixed collision on raising tree.
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Level 2: Updated some unnecessary mist planes with the ConsoleLODComponent
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Level 2: Fixed messed up lighting on lilypads at rotating platforms near the end
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Level 3: Optimization pass
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Level 3: Player rotation fix for controller on logs
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Level 4: Optimization pass.
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Level 6: Lighting optimization pass
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Level 6: Updated unnecessary mist planes with the ConsoleLODComponent
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Level 6: Replaced a scaffolding mesh that was set as destructible
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Level 6: Fixed the beginning elevator near the spikes, that wasnt looping fully. incase the player died before the checkpoint
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Level 6: Fixed missing collisions in the pixelverse
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Level 6: Fixed Saw animations
Enjoy!
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