Trigger Saint Patch Notes 1.0.0.8
Trigger Saint Patch Notes 1.0.0.8 5/5/2015
** A somewhat small patch, fixing some serious problems/bugs. Also a few changes and some level tweaking. **
After some testing and talking with players I have found a serious issue regarding the player taking damage and enemy contact.
Players making contact with enemies would get stuck, draining their health completely and killing them. A very unfair way to die indeed.
This has been fixed, I have reworked the way the player takes damage.You will now be able to continue moving/shooting while being attacked and when you take damage your player will indicate he is hurt by flashing along with an audio cue.
I know this must have been frustrating and I hope this fix makes for a better Saint experience .
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Fixed problems with room fade transition memory leaks/lag.
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Poison smoke has been removed for the time being.
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Smoker enemies have been re-designed and are now called "Forged Faces" These shield like enemies act as front line tanks soaking up most projectiles and protecting those behind.
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Obstacle orbs will now explode when you make contact. Player will no longer get stuck on these and die.
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Made some small changes to level 2-1.
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Added two new journals.
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Added new achievements, "In my sights" Kill the Green Zone boss. "A Skilled Hunter" Kill the Red Zone boss. "Master Of Transmutation" Transmute 500 items
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