Patch 092216.02 Released
This patch fixes many bugs, fixes areas where players get stuck, and adjusts gameplay based on player feedback.
Patch Notes:
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Made punching bags highlight while doing baton tutorial
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Stopped Sal from continuing talk animation when transitioning to Traffic Mission
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Fixed bug that caused playtime to show if you exit to the main menu
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Expanded trigger on tower climb roof so that it can be activated from all sides
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Lowered base sensitivity for camera analog speed
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Fixed bug that caused Find-O-Meter not to show on first mission after intro
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Added Senpai eyes to sharks in Spider-Dangle trial
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Added Find-O-Meter for Investigate Tower Explosion too help player find detonator.
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Removed confusing dialogue about plunger gun when in Office Mission
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Added fade to LOD's and adjusted them for different quality levels to improve performance
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Fixed bug allowing you to plunger to ceiling behind the laser wall in the Office Mission
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Adjusted the dialogue and quest text in the Skydive mission for clarity
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Reduced the number of people to save in the Skydive mission
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Increased size of triggers for engines in airplane mission
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Made the wings plungerable in the airplane mission
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Made performance improvements for characters in Dangleton
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Reworked Traffic Mission to make it more varied and shorter.
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Reduced fallback speed for Jalopy
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Properly cleared follow Chongo quest when returning from the office mission
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Adjusted Find-O-Meter when entering and exiting Office Lobby to point at correct target
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Added Find-O-Meter for vent behind office lobby
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Increased pulse frequency of highlight shaders
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Fixed collision missing on Robin for Gitz escape cutscene
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Added more camera adjustment triggers to sewer mission
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Fixed Find-O-Meter pointing to Chongo instead of sewer after Gtiz escape cutscene
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Fixed camera bug allowing in to go though walls in rare circumstances
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Tweaked sewer grate in croc fight 1 to be easier to climb
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Fixed misplaced collider in Moon Jump
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Fixed Trials menu showing in story mode after playing a trial
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Reworked first boss encounter in Sewer Mission to be more clear for the player
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Fixed a bug where you would be unable to short out Gbot if you attempted to do so preemptively
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Fixed a bug where the Gbots flame boosters wouldn't turn off
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Added new messages to make your quest objectives in the Gbot fight more coherent
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