V129: Story improvements!
We have just updated the game, and this time Story mode has gotten some love.
From what we have heard, people have felt that after an intense ETAC-fight, ammo, batteries and cells can be exhausted, after which you are supposed to beat the even harder challenges to get the next shop. This seems like a stupid design. We have made the following changes:
Game-play:
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Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
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Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
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Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
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Added more checkpoints in the “motherboard” section.
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Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)
Bugs:
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Fixed bug where you could get stuck in “Brutus” map.
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Fixed glass tubes with actors in them flickering in story.
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Fixed stealth speed bug when clients try to stealth on host screen.
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Fixed cinematics not speeding up again after slow down.
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Fixed map names in online list not being sorted correctly at first
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Fixed double input when closing pause menu.
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Fixed getting stuck with a grenade that you cannot throw in online.
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