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Меню

v132 Game-play changes.

Game-play:

  • ”Jet Shoes” adjusted fuel curve to be more powerful at first, and less later.

  • ”Jet Shoes” about 125% faster refuelling in air.

  • ”Jet Shoes” have more fuel feedback with sounds and effects

  • ”Jet Shoes” now glow to indicate the fuel level.

  • ”Jet Shoes” have more fuel and charge up a fixed amount every time you land as well as over time charge.

  • Added “Jet Shoes” and “Sloth Grip” to story ship armory.

  • Slightly reduced volume of “Jet Shoes”.

  • ”Predator” jump now more like “Sabretooth Hamster” jump.

  • ”Predator” Aiming speed increased by 100%.

  • ”Predator” AI improved to be more assertive.

  • ”Predator” Max aim arc increased by 30%

  • Improved lower level beam gun “Predators” in survival, and added grenades to most “Predator” classes.

  • ”Jet Bike” Improved combat AI.

  • ”Homing Missile” improved physics and smoothness and homing logic.

  • ”Homing Missile” added trail and updated flame FX.

  • ”Brain” added more interesting death effects.

  • ”Brain” reduced power of death explosion

  • ”Brain” can now also use the “Reaction Enhancer” but only at an effective rate of 50%.

  • ”Slugger Assault” Reduced angle recoil by 40%.

  • ”Slugger Assault” Increased bullet speed by 15%.

  • "Slugger Assault" Increased base price to (300), was (250).

  • ”Slugger” weapon in general, reduced crazy bullet flying after the bullet is no longer active.

  • ”Team-Strike” map “Rain” adjusted middle bottom girder to have a small gap to the wall.

  • ”Team-Strike” first round buy timer reduced to 45 s.

  • Bosses now destroy remaining summons when they die.

  • Made certain sections of the motherboard area less tight and a bit less punishing.

  • Added two more checkpoints in motherboard area.

  • (Beta) Improved “Brain” AI in respect to hover flying.

  • Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead.

  • Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint.

  • Explosive force on tiles (boxes and such) increased by 5 times!

  • Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.

  • Targets that lost their head are no longer considered auto aim targets.

  • Current combo level now visible to clarify confusion about how it works.

  • Added more checkpoints to The Trappers outdoor maps.

  • Made the first jump in “Trunkopolis Enclave” easier.

  • Added ammo pickup feedback that shows what kind of ammo and how much you received.

  • Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more.

  • Lowered frequency and reduced speed of lava balls on Deathmatch map “Secret Hideout”.

  • Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).

  • Dynamite heat wave halved speed.

  • Dynamite halved amount of heat waves.

  • Dynamite reduced heat-wave bounciness to (0.1) was (0.15)

  • Thermal bomb now emits (5) instant heat in a radius too was (0).

  • Thermal bomb increased speed of heat wave by 50%

  • Thermal bomb increased heat of heat-wave to (10), was (1)

  • Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)

  • Thermal bomb added explosive push against other grenades (like all other bombs)

  • ”Weaving Spikebacks” can now swim.

  • Upgrade bench can now be used by more than 1 person at a time.

  • Survival shops have more organized columns guaranteeing a more predictable offer of items.

  • Survival shops now refill the shops as items are purchased.

  • Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead.

  • Survival shops reduced visual intensity of restocking

  • Survival shops sell-UI now shows helpful slot names.

  • Survival shops sell-UI now shows item icons of hovered item.

  • Rotated melee weapons in shop to make them fit better.

  • Added more ammo and shield belt shops to chapter 1.

  • Controllers without profiles now default to more interesting colors.

  • Player names for controllers without profiles now default to “P1”, “P2”, …

  • Player names can be slightly larger if they are very short, and some more spacing in hud.

  • ”Sabrewings” now default to a different color than ai birds.

  • Improved dance charming and made friendly character charmable as well as enemies.

  • Charming a shop-keeper with dance will now issue a rebate for the goods on display.

  • Added a shadow behind charm and taming icon to show at what size success will occur.

  • When browsing market items, the responsible shopkeeper is now marked

  • Secrets now automatically reserve the pickups for the player.

  • Jetbikes are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them.

  • Improved jetbike landing gear deployment accuracy

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