Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Anaconda MK II Update

Greetings Commanders,

The Anaconda Mk II Update is now live.

Faulcon DeLacy's legend has been reborn with the arrival of the Anaconda Mk II. A modern evolution of one of the galaxy's most iconic vessels. This next-generation ship retains the power, versatility, and commanding presence that made the original a favourite among Commanders, while introducing a all-new design and improved visibility.

Available now via ARX Early Access, alongside a range of fixes and improvements in this update. 

Features of Note:

  • Added Faulcon DeLacy's Anaconda Mk II:

    • Mk II Ablative Armour

    • Mk II Mining Volley Repeater 

    • Mk II Cargo Racks

  • Added Pre-built Vessel:

    • Anaconda Mk.II Standard (19,020 Arx)

      • Standard Anaconda Mk.II

      • Owners Club Decal.

    • Anaconda Mk.II Stellar (38,000 Arx)

      • Eunectes Ship Kit

      •  Resurgent Ochre Paintjob

      • Owners Club Decal

    • Anaconda Mk.II Galactic (69,000 Arx)

      • All Stellar Content

      • Zenith Ship Kit

      • 4x Faulcon Paintjob variants

      • Ember Green Holo-Kit Pack

      • Owners Club Decal

  • New Operation "Found Adrift" added.

    • *"An Abandoned megaship carrying a high value asset has reappeared. Navigate the wreck and secure the item before other scavengers do." *
  • Improvements to the cutting tool's tracking.

  • Rebalance for various ships:

    • Mandalay

      • Standard jump range increased to ~95Ly
    • Caspian Explorer

      • Standard jump range increased to ~90Ly
    • Asp Scout

      • Added 1x Utility Slot 

      • Reduced Mass (150→140)

      • Increased Max Speed (110→220)

      • Increased Max Boost Speed (300→360)

      • Increased Forward Acceleration (35→40)

      • Increased Reverse Acceleration (20→30)

      • Increased Yaw Rate (15→18) 

      • Reduced Pitch Acceleration (0.15→0.1)

      • Reduced Yaw Acceleration (0.25→0.12)

    • Sidewinder Mk I

      • Increased base shield (40->55)

      • Adjustments to flight model

        • Increased pitch & yaw rates
    • Eagle Mk II

      • Increased base shield (60→80)
    • Viper Mk IV

      • Increased base shield (150→160)

      • Adjustments to flight model

        • Increased maximum speed (175→180)

        • Increased max boost speed (340→360)

        • Increased Pitch & Yaw rates

    • Type- 6 Transporter

      • Added 1x Size 6 Internal Slot

      • Increased base shield (90→125)

    • Type-7 Transporter

      • Added 1x Size 7 Internal Slot

      • Reduced Mass (350→300)

      • Increased Heat Capacity (226→232)

      • Increased Min & Max Heat Dissipation 

    • Imperial Clipper

      • Added 1x Size 7 Internal Slot

      • Increased Fuel Tank size (4→5)

      • Reduced Mass (400→350)

      • Increased Base Shield (180→200)

    • Federal Dropship

      • Added 1x Size 6 Internal Slot 

      • Reduced Mass (580→500)

      • Increased Max speed (100→160)

  • Added the following ships to various AI spawn buckets:

    • Python Mk II

    • Type-8 Transporter

    • Mandalay

    • Cobra Mk V

    • Corsair

    • Panther Mk II

    • Type-11 Prospector

    • Caspian Explorer

Issue Tracker Fixes:

  • Resolved an issue where engineering Mk II Cargo Racks could result in a rounding error. (Issue ID: 86375) 

  • Resolved an issue where Conflict Zones could fail to end as expected. (Issue ID: 85560) 

Bug Fixes:

  • Resolved an issue where on foot wing UI could sometimes fail to display correctly. 

  • Resolved an issue where the final wave of on foot AI were not spawning correctly during the Reclamation Point Operation. 

  • Resolved an issue where the New Starter Systems permit was being granted when ranking up in CQC.

  • Resolved an issue where Powerplay Modules could not unlock correctly when reaching the required rank. 

  • Resolved an issue where debug text could display when viewing Mission Giver details if their faction had the Feudal government type and the pending state of Retreat.

  • Resolved issues with Squadron Leader boards could not display the "Operations" category.

  • Resolved an issue where Planetary Mining resources were not being displayed in the Info Panel when scanning a planet with FSS. 

  • Resolved an issue where the destination lock for Planetary Ring Hotspots was no longer working.

  • Resolved an issue where text could overlap in the on foot mining UI when using the Rhino's mining rigs.

  • Resolved a disconnect caused by jettisoning cargo the player whilst collecting minerals from a Rhino mining rig.

  • Resolved an issue where vents on the side of dockable Megaships could visibly exhibit LoD transitions.

  • Resolved an issue where bloom could be too bright on certain objects.

  • Resolved an issue where light could bleed from the hangars on Megaships, resulting in it being visible around the landing pads. 

  • Adjustments made to spawn cupboards hitcheck to stop AI clipping through the cupboards doors.

  • Adjustments made to the lighting for the Rhino bundles in the Store previews. 

  • Resolved an issue with 'Edmund Mahon' Powerplay decals would drop below the intended level of detail. 

  • Adjustments made to various Powerplay decals to reduce clashing with various paintjobs.

  • Adjustments made to 'Archon Delaine' & 'Jerome Archer' Powerplay decals to improve quality.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения