Anaconda MK II Update
Greetings Commanders,
The Anaconda Mk II Update is now live.
Faulcon DeLacy's legend has been reborn with the arrival of the Anaconda Mk II. A modern evolution of one of the galaxy's most iconic vessels. This next-generation ship retains the power, versatility, and commanding presence that made the original a favourite among Commanders, while introducing a all-new design and improved visibility.
Available now via ARX Early Access, alongside a range of fixes and improvements in this update.
Features of Note:
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Added Faulcon DeLacy's Anaconda Mk II:
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Mk II Ablative Armour
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Mk II Mining Volley Repeater
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Mk II Cargo Racks
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Added Pre-built Vessel:
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Anaconda Mk.II Standard (19,020 Arx)
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Standard Anaconda Mk.II
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Owners Club Decal.
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Anaconda Mk.II Stellar (38,000 Arx)
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Eunectes Ship Kit
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Resurgent Ochre Paintjob
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Owners Club Decal
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Anaconda Mk.II Galactic (69,000 Arx)
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All Stellar Content
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Zenith Ship Kit
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4x Faulcon Paintjob variants
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Ember Green Holo-Kit Pack
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Owners Club Decal
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New Operation "Found Adrift" added.
- *"An Abandoned megaship carrying a high value asset has reappeared. Navigate the wreck and secure the item before other scavengers do." *
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Improvements to the cutting tool's tracking.
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Rebalance for various ships:
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Mandalay
- Standard jump range increased to ~95Ly
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Caspian Explorer
- Standard jump range increased to ~90Ly
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Asp Scout
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Added 1x Utility Slot
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Reduced Mass (150→140)
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Increased Max Speed (110→220)
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Increased Max Boost Speed (300→360)
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Increased Forward Acceleration (35→40)
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Increased Reverse Acceleration (20→30)
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Increased Yaw Rate (15→18)
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Reduced Pitch Acceleration (0.15→0.1)
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Reduced Yaw Acceleration (0.25→0.12)
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Sidewinder Mk I
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Increased base shield (40->55)
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Adjustments to flight model
- Increased pitch & yaw rates
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Eagle Mk II
- Increased base shield (60→80)
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Viper Mk IV
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Increased base shield (150→160)
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Adjustments to flight model
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Increased maximum speed (175→180)
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Increased max boost speed (340→360)
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Increased Pitch & Yaw rates
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Type- 6 Transporter
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Added 1x Size 6 Internal Slot
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Increased base shield (90→125)
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Type-7 Transporter
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Added 1x Size 7 Internal Slot
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Reduced Mass (350→300)
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Increased Heat Capacity (226→232)
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Increased Min & Max Heat Dissipation
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Imperial Clipper
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Added 1x Size 7 Internal Slot
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Increased Fuel Tank size (4→5)
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Reduced Mass (400→350)
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Increased Base Shield (180→200)
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Federal Dropship
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Added 1x Size 6 Internal Slot
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Reduced Mass (580→500)
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Increased Max speed (100→160)
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Added the following ships to various AI spawn buckets:
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Python Mk II
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Type-8 Transporter
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Mandalay
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Cobra Mk V
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Corsair
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Panther Mk II
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Type-11 Prospector
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Caspian Explorer
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Issue Tracker Fixes:
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Resolved an issue where engineering Mk II Cargo Racks could result in a rounding error. (Issue ID: 86375)
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Resolved an issue where Conflict Zones could fail to end as expected. (Issue ID: 85560)
Bug Fixes:
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Resolved an issue where on foot wing UI could sometimes fail to display correctly.
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Resolved an issue where the final wave of on foot AI were not spawning correctly during the Reclamation Point Operation.
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Resolved an issue where the New Starter Systems permit was being granted when ranking up in CQC.
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Resolved an issue where Powerplay Modules could not unlock correctly when reaching the required rank.
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Resolved an issue where debug text could display when viewing Mission Giver details if their faction had the Feudal government type and the pending state of Retreat.
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Resolved issues with Squadron Leader boards could not display the "Operations" category.
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Resolved an issue where Planetary Mining resources were not being displayed in the Info Panel when scanning a planet with FSS.
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Resolved an issue where the destination lock for Planetary Ring Hotspots was no longer working.
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Resolved an issue where text could overlap in the on foot mining UI when using the Rhino's mining rigs.
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Resolved a disconnect caused by jettisoning cargo the player whilst collecting minerals from a Rhino mining rig.
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Resolved an issue where vents on the side of dockable Megaships could visibly exhibit LoD transitions.
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Resolved an issue where bloom could be too bright on certain objects.
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Resolved an issue where light could bleed from the hangars on Megaships, resulting in it being visible around the landing pads.
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Adjustments made to spawn cupboards hitcheck to stop AI clipping through the cupboards doors.
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Adjustments made to the lighting for the Rhino bundles in the Store previews.
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Resolved an issue with 'Edmund Mahon' Powerplay decals would drop below the intended level of detail.
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Adjustments made to various Powerplay decals to reduce clashing with various paintjobs.
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Adjustments made to 'Archon Delaine' & 'Jerome Archer' Powerplay decals to improve quality.
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