Y11S2.2 MID-SEASON PATCH NOTES
See the upcoming changes with the release of Y11S2.2.
MOUSE & KEYBOARD SUPPORT ON CONSOLES
[p align="start"]M&K is coming to consoles! Their use will be allowed in the PC crossplay pool, but will still be forbidden in other pools. Teams with console players will have stronger communication, as M&K makes text chat available to all. You can decide whether a Custom Game allows mouse and keyboard with a new Input Device option added to match settings.
ARCADE 1v1 BOMB
[p align="start"]1v1 is back. After listening closely to community feedback, we’ve rolled out a set of changes aimed at making matches faster, fairer, and more competitive.
MAP POOL
[p align="start"]Coastline, Consulate, and Outback have been added to the pool and House has been removed.
MATCHMAKING
[p align="start"]We tweaked the matchmaking configuration for the 1v1 Arcade to better reflect the skill level of players.
SETTINGS
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Operator Attrition replaces Operator Ban.
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Every Operator can be played, except Montagne, Blackbeard, Blitz, and Clash.
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Preparation Phase lasts 15 seconds instead of 30.
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Objective site location is revealed at the beginning of the round.
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Reinforcements pool has been reduced from 10 to 6.
BALACNING: MAJOR CHANGES
DOKKAEBI
[p align="start"]JEGEO PAYLOAD
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Cooldown is now per-target (from global ability).
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Cooldown: 14 seconds (from 7).
WAMAI
[p align="start"]MAG-NET SYSTEM
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Charge update frequency 20s (was 40s).
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Total maximum Charges 7 (was 6).
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Reduced activation time to 0.5s (was 1.5s).
[p align="start"]LOADOUT
[p align="start"]Gadgets:
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Added Deployable Shield.
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Replaced Impact Grenades with C4.
JÄGER
[p align="start"]BASE STATS
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Speed: 3 (was 2).
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Health: 1 (was 2).
ZOFIA
[p align="start"]KS79 LIFELINE
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Concussion Grenades ammunition increased to 3 (was 2).
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Impact Grenades ammunition increased to 3 (was 2).
BALANCING: REFINEMENT CHANGES
416-C
[p align="start"]RECOIL – M&K & CONTROLLER
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Vertical: Reduced Vertical recoil on all burst stages.
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Horizontal: Smoothed lateral recoil on all burst stages.
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Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also has been generally softened.
[p align="start"]OPERATORS AFFECTED
- Jäger
RAUORA
[p align="start"]D.O.M. PANEL
- Reduced cooldown between shots to 1s (was 3s).
MELUSI
[p align="start"]BANSHEE SONIC DEFENSE
- Increased area of effect to 4.3m (was 4m).
TWITCH
[p align="start"]SHOCK DRONE
- Reduced laser charges refill time to 28s (was 30s).
LESION
[p align="start"]GU MINE
- Reduced refill time to 25s (was 30s).
BUG FIXES
GAMEPLAY
[p align="start"]FIXED – Mute's Signal Disruptor will disable the ACOG or Holo sights when equipped on the XK23.
[p align="start"]FIXED – XK23 Magazine briefly spawns at wrong location when cancelling a tactical reload and then reloading an empty magazine.
[p align="start"]FIXED – AI do not deploy their gadgets in the Kanal map's 1F Security room and 1F Map Room.
USER EXPERIENCE
[p align="start"]FIXED – Sometimes microphone icons are greyed out and players are unable to communicate with voice chat.
[p align="start"]Join the discussion on X, Instagram, Reddit, Discord, Facebook, WhatsApp and TikTok.
[p align="start"]Encountering a bug? Report your experience at R6Fix.
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