Update 1.1.5313
*** 1.1.5313 update, new soundtrack, and Montreal Comiccon 42% discount available for the rest of the week July 3 to 14! ***
Hey everyone!
This is a small balancing update based on all the community feedback we had on v1.1, plus a few bug fixes. Enjoy!
Balancing:
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Reworked and added descriptions to difficulty settings. The "Normal" setting is the one we recommend to people new to the game who still seek a great challenge.
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People playing at the former "Normal" setting are now playing at the "Challenging" setting until they restart a campaign.
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It is not until [Chapter 2] that enemies have their first specialized skills.
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Molotov cocktail can now be crafted as soon as a Workshop is discovered in [Chapter 2] (no need to find blueprint).
Improvements:
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Added missing "bombardment" sound in combat and made the "double strike" animation bigger.
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Added glow on the Field kit progress bar when it is filled up completely. Also added a tooltip on hover.
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Added an informative tooltip when using a field kit over a character so you know the heal amount.
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You no longer lose full field kit crafting progress when using a Level 1 or Level 2 field kit.
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Enemy skill tooltips are now also displayed in combat.
Bug Fixes:
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Fixed a bug where you could open the Character Screen after pushing the "end of turn" button, but before a fight started.
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Fixed a refresh problem when leaving the Character Screen without closing the item box.
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Map HUD elements are no longer visible/interactive during modal dialogs / screens.
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Fixed a problem where characters withdrawing from a battle with no adjacent secured sectors were not able to perform any actions in some cases.
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