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Highlands 1.1 NOW AVAILABLE! Big content update

Here it is, the big update we've all been waiting for! We gathered your feedback from the last 4 weeks and are proud to release version 1.1 which contains tons of new features all-around. Please continue to share your thoughts with us and have fun playing Highlands.

27 brand new Steam achievements to enjoy!

New In-Combat Skills:

  • Double Strike: Combatants have a new "Double Strike" proc (unlocked at level 3).

  • Combatants now deal half their Combat Points as minimum damage.

  • Heroism: Leaders now have the "Heroism" skill (unlocked at level 5) to buff other characters in combat.

  • Bombardment: When fighting in a bombarded sector, enemy damage is greatly reduced during the first combat turn due to suppressive fire.

  • Field Medic: Academics now add progression points each turn toward the crafting of field kits that can be used in-battle as consumables (unlocked at level 2).

Major Changes:

  • New enemy behaviors: enemies now select their own blocker in battle and perform various skills!

  • New enemy skills: Healers & Defenders.

  • New casual difficulty level.

  • Added chapter names to transition screens.

  • Spawning is no longer uniform all around the map.

  • You can now cycle through characters in the Character Screen, and items manipulation is easier.

  • Enemy stack sizes should now remain smaller and not grow indefinitely.

  • Enemies are no longer sorted by combat point in battle but rather distributed randomly.

  • You can now select the target of the battle consumables. Projectiles splash their damage on the target first and then the 2 neighboring enemies.

  • Enemy territories with “0” occupation now have a small chance to get random reinforcements.

  • When suffering battle casualties, you no longer gain Leadership points from winning the battle and now suffer a small leadership gain penalty for each character killed over the next 5 turns.

Misc Features:

  • Changed the Healing skill so it fully heals characters with the most Combat Points before healing someone else (former behavior was that everyone healed equally).

  • Changed Overseer animation and upkeep so it happens at end of turn like the rest of the skills.

  • Added tavern & workshop ambient sounds and a few other sounds.

  • Character tokens are now sorted by class on top of “task type”.

  • Militia can now kill enemies and don’t just leave them at 1 Combat Point.

  • Level-up popup: skill icon now has an explanation tooltip.

  • Reworked last battle of Tutorial map so it better fit the story.

  • Added movement indicator arrows on map to better recognize which sectors are linked together.

Balancing:

  • Higher super-breach spawn after the 5th and 10th waves in [Chapter 3].

  • Base bombardment cost went from 15 to 20.

  • Overseer now has a base cost per character and not only a global cost per sector.

  • More chances to find loots & blueprints.

  • Spawning cycle is now every 7 turns instead of 9 in Normal mode and higher, and there is no longer a grace period.

  • Militia damages are now calculated differently.

  • Battle consumable damages & costs have been buffed to reflect new usage.

Level Design:

  • [Chapter 2] tavern now set on a sector not owned outside the city.

  • [Chapter 3] The sector where you unlock Wondor now starts fully organized.

  • Made final battle of [Chapter 5] stationary.

  • [Chapter 6] workshop building now set at a more central place.

  • Fixed connections in [Chapter 7].

Bug Fixes:

  • Left-click no longer unselect all the character tokens.

  • Fixed a bug where the “main menu” button from the defeat screen could sometimes not be pressed.

  • “Old Man and the Sky” side-quest dialog was playing twice.

  • Fixed a few typos.

Читать в Steam ↗

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