Highlands 1.1 NOW AVAILABLE! Big content update
Here it is, the big update we've all been waiting for! We gathered your feedback from the last 4 weeks and are proud to release version 1.1 which contains tons of new features all-around. Please continue to share your thoughts with us and have fun playing Highlands.
27 brand new Steam achievements to enjoy!
New In-Combat Skills:
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Double Strike: Combatants have a new "Double Strike" proc (unlocked at level 3).
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Combatants now deal half their Combat Points as minimum damage.
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Heroism: Leaders now have the "Heroism" skill (unlocked at level 5) to buff other characters in combat.
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Bombardment: When fighting in a bombarded sector, enemy damage is greatly reduced during the first combat turn due to suppressive fire.
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Field Medic: Academics now add progression points each turn toward the crafting of field kits that can be used in-battle as consumables (unlocked at level 2).
Major Changes:
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New enemy behaviors: enemies now select their own blocker in battle and perform various skills!
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New enemy skills: Healers & Defenders.
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New casual difficulty level.
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Added chapter names to transition screens.
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Spawning is no longer uniform all around the map.
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You can now cycle through characters in the Character Screen, and items manipulation is easier.
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Enemy stack sizes should now remain smaller and not grow indefinitely.
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Enemies are no longer sorted by combat point in battle but rather distributed randomly.
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You can now select the target of the battle consumables. Projectiles splash their damage on the target first and then the 2 neighboring enemies.
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Enemy territories with “0” occupation now have a small chance to get random reinforcements.
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When suffering battle casualties, you no longer gain Leadership points from winning the battle and now suffer a small leadership gain penalty for each character killed over the next 5 turns.
Misc Features:
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Changed the Healing skill so it fully heals characters with the most Combat Points before healing someone else (former behavior was that everyone healed equally).
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Changed Overseer animation and upkeep so it happens at end of turn like the rest of the skills.
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Added tavern & workshop ambient sounds and a few other sounds.
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Character tokens are now sorted by class on top of “task type”.
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Militia can now kill enemies and don’t just leave them at 1 Combat Point.
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Level-up popup: skill icon now has an explanation tooltip.
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Reworked last battle of Tutorial map so it better fit the story.
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Added movement indicator arrows on map to better recognize which sectors are linked together.
Balancing:
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Higher super-breach spawn after the 5th and 10th waves in [Chapter 3].
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Base bombardment cost went from 15 to 20.
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Overseer now has a base cost per character and not only a global cost per sector.
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More chances to find loots & blueprints.
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Spawning cycle is now every 7 turns instead of 9 in Normal mode and higher, and there is no longer a grace period.
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Militia damages are now calculated differently.
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Battle consumable damages & costs have been buffed to reflect new usage.
Level Design:
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[Chapter 2] tavern now set on a sector not owned outside the city.
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[Chapter 3] The sector where you unlock Wondor now starts fully organized.
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Made final battle of [Chapter 5] stationary.
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[Chapter 6] workshop building now set at a more central place.
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Fixed connections in [Chapter 7].
Bug Fixes:
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Left-click no longer unselect all the character tokens.
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Fixed a bug where the “main menu” button from the defeat screen could sometimes not be pressed.
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“Old Man and the Sky” side-quest dialog was playing twice.
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Fixed a few typos.
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