Half-Life Deathmatch: Source Update Released
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include:
-
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
-
Added a borderless window option to video settings
-
Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
-
Added radial fog (from Half-Life 2: 20th Anniversary Update)
-
Added support for Steam Networking
-
Added UI scaling for high-resolution screens
-
Made the default server name for listen servers include the player's name
-
Made the game launch in native resolution by default instead of 640x480
-
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
-
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
-
Improved prediction for walking on props and other entities
-
Made certain client-side entities only trigger local prediction errors
-
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
-
Fixed prediction of viewmodel sway
-
Fixed a prediction error regarding weapon idle animations
-
Fixed certain breakable props not gibbing correctly
-
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
-
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.