UPDATE REPORT
Drone Zero Gravity Update
What to expect once the update is available?
AUDIO
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Fixed issue with SFX and MUSIC sliders not saving position and volume
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SFX mix improved overall - mid to low frequency build up lowered
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Adjusted projectiles SFX
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Tamed issue where some SFX (i.e. mines) stacked causing an overload in volume
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Added additional SFX overall
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Added 8 additional instrumentals to soundtrack in expansion
ENVIRONMENT
- Included some daytime levels in expansion
GAMEPAD
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Added rumble feedback - work in progress
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Added input detection (keyboard or gamepad) for screen prompts
GAMEPLAY
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Added 10 additional levels
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Created an invincibility state for a short duration so the player can’t die immediately after respawning if another enemy deals a deadly blow
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Added some skip buttons for certain scenes – still in progress
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Revised interactive tutorial on gameplay basics and added a video tutorial on how the two checkpoint systems work for the first release and the story expansion
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Improved some balancing
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Added some new enemy types
GRAPHICS/SETTINGS
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Fixed bloom issue related to skybox that varied in brightness between lower and higher graphical settings
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Added additional experimental setting “Snazzy Effects” that adds additional post processing effect to add some artistic flare
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Added ambient occlusion
HUD/INTERFACE
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Added a subtle visual cue to the bottom of the screen when an attackable enemy is in range
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Improved style cohesiveness throughout HUD and menus
VFX
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Improved art for projectiles
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Improved players lamp
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Tamed camera shake on some events
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Added additional snazzy effects to enemies when destroyed
OTHER
- Added some additional Steam Achievements
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