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I Will Survive - Beta 1.3 Update Now Live!

Greetings Champions!

The first major update for Dungeon League is now live! The I Will Survive update adds a new mode, and entirely new leveling system, and many tweaks and adjustments.

We dived into the specifics of the update in a community post which can be found here: http://steamcommunity.com/gid/103582791439020562/announcements/detail/61151526968719478

We have also created a discussion specifically for feedback based on this update. Please jump in here and let know what you think: http://steamcommunity.com/app/362310/discussions/0/517141807565670631/

Below you will find the patch notes. Good luck competitors!

Steve - Community Manager


Beta 1.3: I Will Survive

Survival Mode

  • Survival mode has been added! 1-4 players attempt to survive for as many waves as possible!

New Leveling System

  • XP screen has been scrapped. leveling is now dynamic, players earn XP and level while in game. Leveling up will also refill your Hp and Mp to full.

  • In game float text signifies XP gained

  • The player id number has been swapped out to instead show the players current level

  • The Skill Trainer is now only visited once before the match begins to create and select a skill path

  • The Shop is now only visited once pre-match to create and select an item loadout

Control Pad

  • Added D Pad support

Keyboard

  • Overall responsiveness improved

  • Fixed diagonal speed increase

Cosmos

  • Healing light now debuffs self and allies (fire, poison, cold, and silence begone!)

Albert

  • Fixed Hornbeam to no longer silence players

  • Hornbeam no longer converts Player Minions (such as Drake’s golem)

  • Fairy is now faster and damage increased to 4/8/12 from 4/6/8

  • Rainbow Dash damage increased to 4/7/10 from 3/5/7

Gasket

  • Radius on Bombs and Ticking Chicken increased to 32 from 24

  • Bomb damage up

Gameplay

  • A quest HUD has been added to the top left to remind players of their current quest

  • Many GUIi text’s now pulse when they change

  • Selection screen now starts each player on a random All Star

  • Holding the witches eye now drains your life 10% every time it ticks over to score

  • Witches eye and Obelisk score text changed from “+1” to “+1 Score” for clarity

  • Max Fire Stack reduced to 6 from 8

  • Max poison stack reduced to 6 from 8

Monsters

  • Overall monster difficulty lowered through various hp and damage adjustments

  • Each dungeon level will now only spawn two types of monsters

  • Monster drop rates now scale with the number of players

  • Quantity of monsters now scales with the number of players

  • Evil Eye laser slowed by 16%

Bugs

  • Sentry Turrets no longer fire once the round ends

  • Monsters no longer take damage once the round ends

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