The garbage update
It's trash time, baby!
Summarized patch notes
Changes
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Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic
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Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints)
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Employees and cooks now generate food spills to encourage office/canteen separation
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Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load
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Some furniture can now be auto-placed by holding J (default binding) during placement
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Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?!
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Overhauled pathfinding data structure for performance + better determination of outdoor walking speed
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You can now build in front of elevators due to pathfinding overhaul
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Added support for modding doors and windows due to pathfinding overhaul
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"Old sole" trait is out, but "Immaculate" and "Claustrophobic" is in + new "Paranoid" personality trait
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Added support for networking and html-like UI creation for code mods
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Add-ons are now filtered based on whether their parent product is archived
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Added confirmation when cancelling active support deals (they can be cancelled without repurcussion if work hasn't begun)
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Tables with stuff on it can now be eaten at, assuming the stuff on it can be free placed (e.g. not big objects like computers and servers)
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Increased how far elevators can be off center and still be connected to 8cm (Does not fix existing saves)
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Employees will now prioritize tasks based on whether they are a secondary task and/or secondary role individually instead of as a whole
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Rooms that are otherwise off limits will now be treated as neutral if they have food trays, since people forget to mark them as canteens
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Dirty room warnings now only pop up for offices and reception areas
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Improved flickering light from lamps that are about to break and added sound effects + option to disable
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Added notification when another company uses player's framework
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Made clocks colorable
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Added conveyor speed info to build menu
Fixes
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Old saves will now be cleaned of duplicated doors, which could heavily impact performance
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Fixed memory leak on some Linux distros by forcing memory cleanup once an in-game year
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Fixed cleaners being a lot slower while fast forwarding
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Fixed prints shipped with helicopter not being registered in the stat window
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Dirt is no longer removed when inaccessible, however cleaners have gained telekinetic abilities
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Renamed "Hypochondriac" trait to "Patient zero", to make the negative synergy with "Just the flu" clearer
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Fixed trees flickering at 8 days per month with > 200 fps
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Fixed room curve tool taking walls on other floors into account when calculating nearness
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Fixed some areas becoming unpathable in Windows builds making furniture unavailable despite not being obstructed
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Fixed bug in multiplayer when releasing new version of digital distribution platform
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Fixed task priorities not being loaded in correctly when loading a save game, making it so teams with max task limits would work on the wrong task, until task order was changed
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Fixed cooks not playing opening fridge animation correctly
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Fixed game breaking if setting color blind mode to Custom first time from drop down instead of using button
Patch notes for Beta 1.8.40
Changes
- Doors and garage ports now push dirty air outside
Fixes
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Fixed accidentally removing elevator load balancing from game
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A ton of small fixes
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