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Patch notes for Alpha 11.7.47 (Testing branch)

1 / 1 · 100%

Changes

  • Replaced grass system with something simpler and more performant

Fixes

  • Fixed being able to place in-floor objects over stairs and elevators

  • Fixed selection detection for corner carpets

  • Made thread safety more robust for pathfinding and navmesh generation, to avoid furniture being marked as unreachable because the navigation mesh was still being generated

  • Fixed NaN progress in alpha stage, if employee with exactly 0% art or code skill was working both art and code

  • Fixed cases of data in list columns not being visible immediately

Alpha 11.7.48

Changes

  • Optimized grass shader

  • Most graphics options now default to lowest setting on intel graphics processors

  • Fixed some furniture textures causing darker furniture after being copied

Fixes

  • Fixed issues with staff randomly not being able to reach certain areas

  • Fixed grass being rendered through floors if mask is refreshed during early hours, due to fog

Alpha 11.7.49

Fixes

  • Fixed grass index out of bounds error

  • Build grid is now rendered through grass always

  • Fixed environment objects, such as lakes and houses, not being accounted for in navigation mesh when loading map, allowing people and animals to walk across them

  • Fixed pathing along actual paths not always being generated causing unpredictable pathing near paths, like walking too close to walls and going in and out of doors along the path

  • Fixed elevators randomly becoming unreachable since waiting area was no longer scaled when elevator is squished against walls

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