Patch notes for Alpha 11.7.43 (Testing branch)
Changes
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"Upcoming releases" window has been upgraded to a full calendar view of all upcoming releases and deadlines
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Added ability to only apply interior or exterior style to rooms using style panel
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Rounded and Inverse corner carpets can now be placed on the same tile
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Improved parking space and dead end avoidance for AI cars
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Garage port can no longer be built on floors that don't have road access
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Textures loaded from furniture mods are now compressed to preserve VRAM, but take a little longer to load
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Optimized server wire rendering
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Increased how far off pallet pickup and drop points can be from a pallet and still work
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Optimized gamma handling
Fixes
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Fixed AI releases being too centered on December
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Made "Rooms inside rooms" error even less likely to occur when just free-building up against other rooms
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Fixed furniture at edges of room sometimes getting lost when splitting room and undoing
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Fixed furniture moving to mouse position when rotating while holding alt
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Fixed style panel not working for furniture in Custom Map mode
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Fixed people stepping out into the middle of the road if they have nowhere to go and the nearest exit is directly in front of the road
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Improved loading order when moving company to empty plot, to avoid ID clashing
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Fixed not being able to place multiple copied wall furniture in some cases
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Fixed cases of server wires not lining up when server was placed up against a wall
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Fixed reloading modded furniture not cleaning up old data from VRAM
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Fixed progress panel on marketing work being incorrect when marketing options are not selected in order
Alpha 11.7.44
Fixes
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Fixed pallet pickup points no longer working
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Fixed saves having environment re-generated on load causing doubling of trees, water, plots, etc.
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Fixed UI breaking when scrolling horizontally using pad or wheel in lists that are exactly as tall as there are items
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Fixed calendar software filters not working when modded software categories contain no descriptions
Alpha 11.7.45
Changes
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Made it so you can't select features that depend on a chosen tool, which does not support their specialization (Not relevant for vanilla software)
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Made burglars more sneaky
Fixes
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The game will now correctly identify if an area outside is enclosed by rooms and not treat doors from that area as accessible from the outside
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Fixed burglars not fleeing until they are completely done burglarizing a single large room with no security cameras
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Fixed burglars walking back and fourth between most valuable items, instead of prioritizing nearest valuable items
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Fixed server wire vertical offset
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Fixed employees complaining about benefits getting worse when they are improved, because got older and their priorities changed
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Added daily recount of product storage to fix any sync issues
Alpha 11.7.46
Changes
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Added ability to quickly shift grid by 1/2
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Added a bunch of tooltips to design document detail panel, including new "Wasted interest" stat
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Added auto balance button to submarket targeting in design document window
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Added stat to product detail window showing how much OS sales were boosted by supported products (This has always been simulated)
Fixes
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Fixed pillars in basement
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Fixed line rendering for path building, wall rounding and roof editing not working since last patch
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Fixed putting furniture in inventory not retaining atlas index, e.g. for painting and carpets
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