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Patch notes for Alpha 11.7.43 (Testing branch)

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Changes

  • "Upcoming releases" window has been upgraded to a full calendar view of all upcoming releases and deadlines

  • Added ability to only apply interior or exterior style to rooms using style panel

  • Rounded and Inverse corner carpets can now be placed on the same tile

  • Improved parking space and dead end avoidance for AI cars

  • Garage port can no longer be built on floors that don't have road access

  • Textures loaded from furniture mods are now compressed to preserve VRAM, but take a little longer to load

  • Optimized server wire rendering

  • Increased how far off pallet pickup and drop points can be from a pallet and still work

  • Optimized gamma handling

Fixes

  • Fixed AI releases being too centered on December

  • Made "Rooms inside rooms" error even less likely to occur when just free-building up against other rooms

  • Fixed furniture at edges of room sometimes getting lost when splitting room and undoing

  • Fixed furniture moving to mouse position when rotating while holding alt

  • Fixed style panel not working for furniture in Custom Map mode

  • Fixed people stepping out into the middle of the road if they have nowhere to go and the nearest exit is directly in front of the road

  • Improved loading order when moving company to empty plot, to avoid ID clashing

  • Fixed not being able to place multiple copied wall furniture in some cases

  • Fixed cases of server wires not lining up when server was placed up against a wall

  • Fixed reloading modded furniture not cleaning up old data from VRAM

  • Fixed progress panel on marketing work being incorrect when marketing options are not selected in order

Alpha 11.7.44

Fixes

  • Fixed pallet pickup points no longer working

  • Fixed saves having environment re-generated on load causing doubling of trees, water, plots, etc.

  • Fixed UI breaking when scrolling horizontally using pad or wheel in lists that are exactly as tall as there are items

  • Fixed calendar software filters not working when modded software categories contain no descriptions

Alpha 11.7.45

Changes

  • Made it so you can't select features that depend on a chosen tool, which does not support their specialization (Not relevant for vanilla software)

  • Made burglars more sneaky

Fixes

  • The game will now correctly identify if an area outside is enclosed by rooms and not treat doors from that area as accessible from the outside

  • Fixed burglars not fleeing until they are completely done burglarizing a single large room with no security cameras

  • Fixed burglars walking back and fourth between most valuable items, instead of prioritizing nearest valuable items

  • Fixed server wire vertical offset

  • Fixed employees complaining about benefits getting worse when they are improved, because got older and their priorities changed

  • Added daily recount of product storage to fix any sync issues

Alpha 11.7.46

Changes

  • Added ability to quickly shift grid by 1/2

  • Added a bunch of tooltips to design document detail panel, including new "Wasted interest" stat

  • Added auto balance button to submarket targeting in design document window

  • Added stat to product detail window showing how much OS sales were boosted by supported products (This has always been simulated)

Fixes

  • Fixed pillars in basement

  • Fixed line rendering for path building, wall rounding and roof editing not working since last patch

  • Fixed putting furniture in inventory not retaining atlas index, e.g. for painting and carpets

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