Patch notes for Alpha 11.7.55
Changes
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Research now provides a 10% development speed boost to applicable features
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Added custom tooltip to features in design document detailing market targeting and speed modifiers
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Added submarket analysis window to visualize saturation of markets over time
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Licenses are now paid per employee per project instead of per company
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Added overview of tool licensing to product detail window
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If map seed starts with "NOLAKES", no lakes will be generated
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Rebalanced employee weighting of waiting to use furniture vs walking longer for it
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Added diagonal interior highlights to selected rooms
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Better handling of errors in level 3 feature scripts from mods
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Increased starting capital of hardware based companies to reduce chances of bankrupting early
Fixes
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Fixed instances of assembly lines not being updated correctly after undo or putting in inventory
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Fixed bug causing all rooms to become inaccessible to a team after renaming it, if no room on the map was assigned to any teams
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Fixed converting room to pillar deleting valid items on the other side of walls
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Meeting rooms no longer need to be assigned to a team
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Fixed not being able to manage parking spots above pre-built roads in city and town maps
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Employees will now discard reservation of computers as soon as they go to leave, to avoid making them unavailable for employees just arriving
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Furniture will now discard employee reservations immediately if they are unable to approach them
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Fixed snow on top of pillars in basement
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Added shadows to road elements when "More shadows" is enabled
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Garage ports can no longer be placed facing fenced areas, as it would break pathfinding
Patch notes for Alpha 11.7.56
Changes
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Added option to disable diagonal room highlights
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Halved license costs for player on easy difficulty
Fixes
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Fixed saves breaking if they already had garageports facing fenced areas before 11.7.55
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Fixed burglars sometimes being able to skip past guards at full game speed
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Fixed assemblers not correctly assesing recycler access in particularly snakey assembly lines
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Fixed cleaning staff refusing to clean the room they are currently idling in, if it gets dirty after they finished cleaning it
Patch notes for Alpha 11.7.57
Fixes
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Fixed case of burglars getting stuck
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Various other fixes
Patch notes for Alpha 11.7.58
Fixed bug causing performance to degrade slowly every time an object had been highlighted
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