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Patch notes for Alpha 11.7.55

Changes

  • Research now provides a 10% development speed boost to applicable features

  • Added custom tooltip to features in design document detailing market targeting and speed modifiers

  • Added submarket analysis window to visualize saturation of markets over time

  • Licenses are now paid per employee per project instead of per company

  • Added overview of tool licensing to product detail window

  • If map seed starts with "NOLAKES", no lakes will be generated

  • Rebalanced employee weighting of waiting to use furniture vs walking longer for it

  • Added diagonal interior highlights to selected rooms

  • Better handling of errors in level 3 feature scripts from mods

  • Increased starting capital of hardware based companies to reduce chances of bankrupting early

Fixes

  • Fixed instances of assembly lines not being updated correctly after undo or putting in inventory

  • Fixed bug causing all rooms to become inaccessible to a team after renaming it, if no room on the map was assigned to any teams

  • Fixed converting room to pillar deleting valid items on the other side of walls

  • Meeting rooms no longer need to be assigned to a team

  • Fixed not being able to manage parking spots above pre-built roads in city and town maps

  • Employees will now discard reservation of computers as soon as they go to leave, to avoid making them unavailable for employees just arriving

  • Furniture will now discard employee reservations immediately if they are unable to approach them

  • Fixed snow on top of pillars in basement

  • Added shadows to road elements when "More shadows" is enabled

  • Garage ports can no longer be placed facing fenced areas, as it would break pathfinding

Patch notes for Alpha 11.7.56

Changes

  • Added option to disable diagonal room highlights

  • Halved license costs for player on easy difficulty

Fixes

  • Fixed saves breaking if they already had garageports facing fenced areas before 11.7.55

  • Fixed burglars sometimes being able to skip past guards at full game speed

  • Fixed assemblers not correctly assesing recycler access in particularly snakey assembly lines

  • Fixed cleaning staff refusing to clean the room they are currently idling in, if it gets dirty after they finished cleaning it

Patch notes for Alpha 11.7.57

Fixes

  • Fixed case of burglars getting stuck

  • Various other fixes

Patch notes for Alpha 11.7.58

Fixed bug causing performance to degrade slowly every time an object had been highlighted

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