Patch notes for Alpha 11.7.59
Changes
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Added nav mesh building as a step in game loading to avoid starting up with blocked areas for big saves on very slow PCs
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Added ability to see how long current vacation is going to last for selected employee
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Added window to analyze competition in product detail window
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Modded furniture can now snap to multiple different types of snap points at a time
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Ability for furniture mods to group snap points together, so only one can be used at a time, by assigning an ID to the Group record of a snap point
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Added EXPORT_FURNITURE_POINTS command to export snap and interaction points into modded furniture file
Fixes
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Fixed issues with snapping furniture in basement
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Fixed OS showing up in port window while already being ported to, if it was fully released in the meantime
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Fixed pallet points not connecting up reliably at angles due floating point precision
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Fixed game breaking on rented maps with player owned pillars, because game tried to generate grids inside them as if they were rooms
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Internal rotations for snapped furniture are now reset on load to avoid incorrect rotations when duplicating rooms and furniture
Alpha 11.7.60
Fixes
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Fixed furniture rotated the wrong way when cloning after last update (also rotates chairs back to face table in borked saves)
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Fixed competition analysis window having wrong max number on y-axis label
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