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Patch notes for Alpha 11.7.59

Changes

  • Added nav mesh building as a step in game loading to avoid starting up with blocked areas for big saves on very slow PCs

  • Added ability to see how long current vacation is going to last for selected employee

  • Added window to analyze competition in product detail window

  • Modded furniture can now snap to multiple different types of snap points at a time

  • Ability for furniture mods to group snap points together, so only one can be used at a time, by assigning an ID to the Group record of a snap point

  • Added EXPORT_FURNITURE_POINTS command to export snap and interaction points into modded furniture file

Fixes

  • Fixed issues with snapping furniture in basement

  • Fixed OS showing up in port window while already being ported to, if it was fully released in the meantime

  • Fixed pallet points not connecting up reliably at angles due floating point precision

  • Fixed game breaking on rented maps with player owned pillars, because game tried to generate grids inside them as if they were rooms

  • Internal rotations for snapped furniture are now reset on load to avoid incorrect rotations when duplicating rooms and furniture

Alpha 11.7.60

Fixes

  • Fixed furniture rotated the wrong way when cloning after last update (also rotates chairs back to face table in borked saves)

  • Fixed competition analysis window having wrong max number on y-axis label

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